@sinbad@mastodon.gamedev.place
Post #1281814
2026-04-06 16:24 UTC
@fdouglaswall That’s true but it just shows that slicing time this small is kind of a bad idea. If on average a nothing round is not that big of a deal to the overall arc but it still takes as much table time as the rounds where something actually happened, why even have the nothing rounds there at all. It’s dead weight
Replies (1)
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@sinbad@mastodon.gamedev.place 2026-04-06 16:27
@fdouglaswall basically nothing rounds only really make sense if you’re playing a war game, where absolute results are necessary because there’s someone on the other side of it who will lose if you succeed. Role playing is a cooperative activity so it doesn’t really make sense as a war game - unless what your group wants to play is a war game PvE vs the GM I guess which fine if so, but that’s not an RPG to me