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@sinbad@mastodon.gamedev.place

Post #1281768

2026-03-27 20:49 UTC

LLMs are deliberately non-deterministic. So in that regard they are more like humans I suppose; semi-random and in need of coaxing. If you like a supervising role in conditions like that I guess you’re fine, but I don’t. I like to make things with tools that do exactly what I say, every time, like clockwork. Even if it takes longer than asking someone / something else to do it for me. Because the making was the point.

Replies (3)

  • I guess the signs have been there for years that I was done with the “industry” part of tech, or it was done with me. It’s been pivoting to things I don’t like for a while: web tech for everything, dependence on big cloud services, gobs of micro dependencies hand-waved through with automation. Even desktop apps have succumbed to it. Gamedev has been a my bolt hole, a niche that still works how I like. I guess I’ve been hiding here from the truth of where the broader tech industry has been headed

    Open ##1281769

  • @frankreiff@mastodon.social 2026-03-28 14:39

    @sinbad you’re right, it’s not really programming anymore. It’s not as hand crafted. Of course it depends on whether you enjoy programming or making your vision come true. If I understand it correctly you’re proud of doing everything yourself and LLMs are diluting that.. so you choose not to use them. For me, the programming part has become tedious a long time ago. I have an idea and I want to realize it. LLMs give me more agency in that regard by making larger projects viable.

    Open ##1281772

  • @frankreiff@mastodon.social 2026-03-28 14:42

    @sinbad There are other downsides as well: - it’s hard to get into “flow” if you’re just supervising. - it’s easy to create slop - it’s more fatiguing because the execution part is automated but delayed - it’s much easier to burn yourself out - it’s much easier to delude yourself as to quality and actual achievement

    Open ##1281773