@Ronflaix@mastodon.gamedev.place
Post #1275663
2026-04-07 08:11 UTC
@manawyrm The CPU might be super fast but only its cache and the DSP's memory banks are as fast as that, sadly. (Still haven't opened the repo, sorry) I suppose you're not really using Azure and you're using that free extra cache for shenanigans, aren't you? :D
(I'm using Azure as my own "equivalent" failed to follow up on performance as I was starting to add text for *that* project and I lacked patience, time and tooling to investigate the innards of the CPU.)
Replies (2)
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@Ronflaix@mastodon.gamedev.place 2026-04-07 08:13
@manawyrm I forgot to consider you also using grayscale. Yeah, I *know* how heavy that thing can be. I Don't know your exact timing but I clearly remember the RevolutionFX-era VBR-breaking solutions being both a CPU hog and a good source of surprise OS reboots. I'm glad that the nouvelle garde picked up where the old one left and greatly improved on everything.
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@manawyrm@chaos.social 2026-04-07 08:13
@Ronflaix i don't even know what Azure is :D I'm using a couple of the Y and XRAM regions as well, which are internal to the CPU iirc. If one were really clever, the DSP RAM could probably be also used for audio usage very well (but I didn't bother).