@Ronflaix@mastodon.gamedev.place
Post #1275664
2026-04-07 08:13 UTC
@manawyrm I forgot to consider you also using grayscale. Yeah, I *know* how heavy that thing can be. I Don't know your exact timing but I clearly remember the RevolutionFX-era VBR-breaking solutions being both a CPU hog and a good source of surprise OS reboots. I'm glad that the nouvelle garde picked up where the old one left and greatly improved on everything.
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