Elektrine lite

← Feed

@kbob@chaos.social

Post #1268878

2026-02-19 13:53 UTC

@rtn Here's the reference I used on tone mapping functions. I actually made my own where saturated colors are less compressed, but is otherwise similar to Reinhard-Luminance mapping. https://64.github.io/tonemapping/ And here's an overview of setting it up in OpenGL. https://learnopengl.com/Advanced-Lighting/HDR I hope this gives you a starting point. 5/5

Replies (1)