Post #1268878
2026-02-19 13:53 UTC
@rtn
Here's the reference I used on tone mapping functions. I actually made my own where saturated colors are less compressed, but is otherwise similar to Reinhard-Luminance mapping.
https://64.github.io/tonemapping/
And here's an overview of setting it up in OpenGL.
https://learnopengl.com/Advanced-Lighting/HDR
I hope this gives you a starting point.
5/5
Replies (1)
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@rtn@chaos.social 2026-02-19 13:54
@kbob Thank you so much!