Post #1268839
2026-02-19 12:36 UTC
I don't think I pushed that effect far enough. MPEG compression adds a lot of grit, so here's a still for comparison.
Meanwhile, I've been working on light bloom. That's the next scheduled effect. This dandelion thing wasn't scheduled, though, and neither were 🧵 9 or 🧵 8.
🧵 11/N
#BubbleUniverse
Replies (1)
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@kbob@chaos.social 2026-02-21 01:32
I've been working on a light bloom filter for the bubble universe. There's this weird checkerboard pattern in the glow - most visible in the southeast corner where the arrow is. I finally figured it out. That is, I'm pretty sure, caused by floating point overflow. I'm using f16 because wgpu on my GPU doesn't support blending into an f32 buffer. Anyway. Light bloom. I'll probably turn it down once it's debugged. 🧵 12/N #BubbleUniverse