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@PadraigOCinneide@mastodon.social

Post #1268430

2026-04-10 17:47 UTC

Why!? * I like Swift syntax better. * GDScript runs everywhere (inc. web browsers for jams) trivially. * SwiftGodot is awesome, and is honestly the more serious person's choice for using Swift here but I don't like the extra build complexity, this is just a watcher binary with no impact on Godot itself.

Replies (1)

  • The one spark of genius in the madness that I'll credit myself with here was to lean on the LSP for all the type resolution parts. (Also I'm glad I read Crafting Interpreters a few years ago so that IR and AST are things I know just enough about to get by)

    Open ##1268431