Post #1252413
2025-11-18 03:00 UTC
@preya @guenther @ben
So far as I can tell, of the top 10 biggest selling games of the last decade - Valve has 2, and has made less than 10% of the gross income. Maybe they make it up with the long tail and extensive library - but "monopoly" isn't what that is.
30% may or may not be high - but it's what Apple and Xbox also charge last I checked. If devs don't think that's worth it - they are not required to use any of the above. We live in a world where distribution of software is easier than ever, for the PC anyway - ios and xbox not so much. Point being, Valve is easily bypassed, if you think their percentage is high. I'm not so sure they're such a bad bargain, but I'm a consumer not a game dev.
Concerns of what Valve might do if they suddenly turn evil are reasonable, but not really actionable at the moment? I mean - I boycott Microsoft, Sony, and Nintendo (having been their customers extensively), and Google and Apple are on very shaky ground. If Valve goes bad I guess I'd do the same - but I thunk I will worry about that when it happens.
Right now, Valve looks like the knight in shining armor - open hardware, customer centric, innovation. Part of that is because their competition is so heinous, to be sure. But part of it seems to honestly be a different attitude toward both customers and devs. If someone *better* comes down the pipe let me know.
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