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Post #1250304

2026-04-15 19:28 UTC

Making low-poly 3D models in Blender, and low-resolution textures in Krita has been relatively easy to learn so far, in that I can Half-Life and Metal Gear Solid as references for how I want the graphics to look in #IridiumMoons and I have a pretty good idea of the visual aesthetic for environments, characters, and machines I am aiming for. Synth music seems like something that one could make by ear with single notes and zero theory. But I don't even have a clue what style I would want. 😅

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