Post #1250279
2026-04-07 20:51 UTC
@yora I haven't looked into it myself, but I don't think it's a huge task to implement (although might be tough to get "right").
Peglin (and I suspect similar games) use "gravity wells", warping the ball(s) path as it bounces around.
In an e.g. FPS, a "region" that pulls on things within it's bounds should be doable?
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