Elektrine lite

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@SonnyBonds@mastodon.gamedev.place

Post #1215524

2026-03-08 10:53 UTC

This project, which does pretty much the same thing that I'm doing now, uses addObjectFile. I've successfully used that project up until now, so I guess that _should_ work and is the way to go. I wonder why it doesn't like the resulting library when I do it. The only obvious difference I can see is that their module has actual Zig code in it wrapping wgpu, while mine is a pure translation of the C header. https://github.com/bronter/wgpu_native_zig/blob/main/build.zig

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