Post #1213216
2026-04-09 09:12 UTC
Replies (3)
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@alienmelon@mastodon.social 2026-04-09 10:11
@Tijn i love this example. adding friction like this to communicate these feelings when moving is another thing i think you really only get in games.
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@SpindleyQ@gamemaking.social 2026-04-09 10:53
@Tijn @alienmelon not to mention how, because of how you temporarily lose movement control when hit, it becomes easy to accidentally get into a position where you're repeatedly attacked without any way to escape IIRC the "recoil" animation always pushes you backwards from the direction you're facing, so trying to run away can end up pushing you back towards your attacker That game is stressful as helllll
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@moralrecordings@digipres.club 2026-04-09 11:06
@Tijn @alienmelon This. Few games land that exact feeling of being helpless and alone as the state tries to crush you underfoot. I love how the controls in LBA feel borderline unfair at times. There are other nice touches; sometimes if you talk to a normal-looking citizen they will rat you out to the fash, leading to a beating or a trip to jail.