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@GDCPresoReviews@mastodon.gamedev.place

2026-04-23 07:18 UTC

@dotstdy@mastodon.social Yep :) IMO one of the great things about this presentation is I see echoes of it nowadays: - Making PSOs more flexible with Vulkan's Graphics Pipline Libraries (and IIRC D3D announced something similar this year) - Players saying ray tracing isn't worth it

Replies (1)

  • @dotstdy@mastodon.social 2026-04-23 22:33

    @GDCPresoReviews@mastodon.gamedev.place I guess I should also add for completeness that loading the shaders when you load the asset also works fine if you plug it into your regular asset loading / streaming flow. That's basically how it works in snowdrop and there's no stuttering. It's just when you have parts of the PSO which are bound too late for the engine to hide it that problems occur.

    Open ##2698076