Elektrine lite

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@kasdeya@cryptid.cafe

Post #1096866

2026-04-10 21:06 UTC

making a game, but it’s too short and simple? players not addicted enough? want to add a dark pattern to artificially increase complexity, get them addicted, and pad out playtime indefinitely? try adding soulless RPG progression shoehorn in RPG progression where it doesn’t belongno interesting synergies, no thought-out upgrades, just numerical progression and maybe a talent treedon’t even think about the implications. just turn everything into RPG statsmake it really convoluted and exponentialyour players will grind forever and give you lots of moneyevery other game is doing it so it’s okay if you do tooyou will certainly not regret forcing RPG progression into your game

Replies (1)

  • @thepi@urusai.social 2026-04-11 00:23

    @kasdeya@cryptid.cafe I'm never forgiving Doom 2016 for pulling this shit. 'Just play a shittier Doomguy' shouldn't have been a decision I had to make to enjoy fucking Doom of all things.

    Open ##2333234