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@RinostarGames@mastodon.gamedev.place

Post #1061577

2026-04-11 03:47 UTC

Can anyone help my son? "I have recently switched to #Linux Mint, and successfully built Unreal Engine 4 from source on linux. However, A) it can't rebuild the plugins, even after I downloaded an Epic Asset Manager from the software manager and redownloaded the plugins, and B) It says that it couldn't rebuild the project c++ files and to rebuild them from source. I previously used Visual Studio, which isn't for linux. How do I rebuild the project for linux ue4?" #UE4 #Unreal

Replies (4)

  • @jablkoziemne@101010.pl 2026-04-11 05:16

    @RinostarGames never in my life I have used unreal engine, but I suggest checking if those plugins also have other build systems installed (makefile for make, cmakelist for cmake, or something else). Anyway, they should have some readme, contributing or compiling file that would provide all necessary instructions if ue cant just detect and compile them itself.

    Open ##1327957

  • @mdione@en.osm.town 2026-04-11 11:41

    @RinostarGames You most probably get more luck in a UE4 forum.

    Open ##1327959

  • @Wlm@mastodon.gamedev.place 2026-04-11 12:07

    @RinostarGames Disclaimer: I just searched a bit and have never compiled UE or plugins. I have a little Linux experience. This link suggests compiling from command line, perhaps that works: https://github.com/mayur-454/Compiling-Unreal-Engine-Plugin?tab=readme-ov-file#method-2-command-line-build Tl;dr: * Make sure you have cmake installed, and clang, and some other things * Download plugin source * Try from UE (I think you already tried this) * Try from command line with shell script and cmake or make Good luck, hope this helped

    Open ##1327960

  • @pino@social.cologne 2026-04-13 10:56

    @RinostarGames Maybe switching back to Windows is an option?!

    Open ##1327962