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Post #1010831

2026-04-08 07:05 UTC

If there’s any #Godot developers out there making 3D games, I could kind of use some help / advice on how to fix this weird issue I’m having. Camera is basically attached to a SpringArm and mounted on a pivot, the pivot rotation is what’s used for camera rotation. When switching perspectives, a piece of code is supposed to line up the pivot rotation to the player_mesh rotation. Except it seems to be flipped when I face certain directions?! https://codeberg.org/deadsuperhero/godot-hybridcam/issues/1

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