#tempusgameit

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Kevin Brill @kevinbrill@gamepad.club · Aug 05, 2026
I talked about it a bit last week, and I'm happy to announce that the latest features to drop in TempusGameIt are tracking of session "source" and "execution environment". Source is how the game was located—Steam, a folder, GoG, Epic Launcher, etc. Execution environment is fixed now to “local” but that won't stop us from pushing onwards toward GeForceNow support and SteamDeck support. Updating to the latest build will start populating these fields for you. #TempusGameIt
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Kevin Brill @kevinbrill@gamepad.club · Aug 05, 2026
You've done it y’all! I'm out of the Top 10 for this week! I couldn't be happier! #TempusGameIt
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Kevin Brill @kevinbrill@gamepad.club · Jul 31, 2026

Waiting for a flight and am bored. Here's the top features in the pipeline:

  1. Fresh new local client's game page
  2. Add idle detection to linux
  3. For launcher locators, automatically detect newly installed games (no need to scan when new stuff is installed)
  4. Add GeForceNow support
  5. Track and log installation source (Steam, GoG, etc)
  6. Track and log environment (local, cloud)
  7. Multiboxing support

Got anything different you'd like to see?

#TempusGameIt

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Scopique @scopique@gamepad.club · Jul 24, 2026
Finally remembered to take some screenshots so I could have them automatically upload to the #TempusGameit site. #StarCitizen
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Pixel One @pixelone@gamepad.club · Jul 23, 2026
Absolutely unacceptable lol. #TempusGameIt
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Kevin Brill @kevinbrill@gamepad.club · Jul 16, 2026

Hello all #TempusGameIt users!

Recently we hardened the authentication flow resulting in a more secure experience for you. Part of this effort lead to changes on the client that need your action.

We will be deprecating the older, less secure flow on the first Monday in September.

What should you do between now and then? It's very simple!

  1. Update to the latest version of the client (anything after 1.73.0)
  2. Log out
  3. Log in

That’s it!

As always, let me know if you have questions!

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Kevin Brill @kevinbrill@gamepad.club · Jul 14, 2026
Keeping our foot on the gas around screenshots! I've wanted this for a while now, and with the redesign around screenshots on the rest of the site, it made the site-wide screenshot page an easy lift. This update also includes a bit of polish around the screenshot tiles across the site, with the goal of making them feel more distinct and tactile. Take a peek at https://tempusgameit.com/screenshots and let me know what you think! #TempusGameIt
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Kevin Brill @kevinbrill@gamepad.club · Jul 13, 2026
#TempusGameIt screenshots are getting a big glow up! I've disliked the display design for a while, so I decided it needed a fresh look. Also included, you can now delete screenshots as well, so if you accidentally took a pic in game of an embarrassing fail you can now delete it! Many thanks to @welshtroll@gamepad.club for the delete suggestion, which led to the whole new look. Try it out and see! You can always take a look at my profile for a heaping helping of screenshots: @kevin@tempusgameit.com
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Kevin Brill @kevinbrill@gamepad.club · Jul 09, 2026
10 active users over the past 7 days. Y'all rock, thank you! 😁😁😁😁 #TempusGameIt https://tempusgameit.com
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Kevin Brill @kevinbrill@gamepad.club · May 06, 2026
New #TempusGameIt blog post here explaining the new welcome flow recently released. I tried to detail the problems that I saw with onboarding and how we went about solving them. https://blog.kevinbrill.com/2026/05/being-more-welcoming.html
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Kevin Brill @kevinbrill@gamepad.club · May 06, 2026

Low fanfare update to #TempusGameIt this morning. It includes:

  • A welcome screen to help new users learn the basic details of app and get started
  • An update to the Add button on the catalog, so it is more prominent and clear on purpose
  • Assorted socket fixes in an attempt to help improve some poor update behavior
  • A fix for detecting running Steam games on Ubuntu

As always, feel free to check us out at https://tempusgameit.com

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Kevin Brill @kevinbrill@gamepad.club · Apr 18, 2026
Been working on a first run page for #TempusGameIt. This would be what a new user would see when they install the app and it launches for the first time. In general, upon reflection, I hate it. :lol: There's too much information crammed onto a single view. Maybe I'll pull the information into cards on a carousel. Yeah, I think I like that better.
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Kevin Brill @kevinbrill@gamepad.club · Apr 18, 2026
Replying to @kevinbrill@gamepad.club

I want to communicate a few important points:

  • The app itself runs from the tray and has a website front end
  • There are some canned apps we support when finding games, but you can add folders to find more
  • You can look at your profile online and connect to your steam, battlenet, etc account
  • Here is how you can find us and engage with suggestions and support
  • Press the scan button to get started!

I think I'll work each of those into a focused card.

#TempusGameIt

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Kevin Brill @kevinbrill@gamepad.club · Apr 06, 2026

I'm targeting a little bit of a publicity push on #TempusGameIt, and in preparation here's what I'm planning:

  • A new first launch process and intro page to reduce onboarding friction
  • Controller activity support
  • Idle monitoring in linux to not over-weigh the stats towards linux clients
  • Security improvements in one or two key areas
  • Rewriting of all path referring to S3 (screenshots mostly) to point to cdn.tempusgameit.com
  • something something correct javaw.exe matching
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Kevin Brill @kevinbrill@gamepad.club · Mar 26, 2026
Replying to on gamepad.club
This is more tech debt TBH, because I added some additional metadata to the catalog that was largely future facing. And the future is now. I'm weighing the local load option against marking _all_ of the catalog data as being modified. This would force a fetch and reconcile which would do the same thing. It may be the short term solution, but long term the catalog needs to be delivered with the app. #TempusGameIt
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Kevin Brill @kevinbrill@gamepad.club · Mar 15, 2026

Working on streamlining authentication in the app (again!) because of passport.js upgrades. I'm going to be removing the following connection options:

  • Facebook
  • Twitter

No one currently uses the facebook authentication. And to upgrade to OAuth2 for twitter, I'm pretty sure I need to pay $200 USD/month. That certainly isn't in my budget :lol:

#TempusGameIt

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Kevin Brill @kevinbrill@gamepad.club · Mar 09, 2026
IRL struck this weekend, and I spent free development time trying to address the OpenGraph issues in #TempusGameIt on Saturday, and then spent Sunday trying to catch up with work after playing too much Idle Champions on Friday. :lol: I'm back to trying to fix client authentication due to the passportjs upgrade. Once _this_ is done, then it is back to suggested titles work. I needed to step away anyways. Giving it some space should help me want to look at it again. https://tempusgameit.com
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Kevin Brill @kevinbrill@gamepad.club · Mar 08, 2026
Replying to @kevinbrill@gamepad.club
Okay, fixed the deployment. I forgot that I had to configure behaviors on the Cloudfront distro, since the OpenGraph lambda functions are all lamdba@edge. I need to make a note for the next time they need to be updated. But things are done now, and I knocked out the other two OpenGraph stories that I wanted to do as well. #TempusGameIt
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Kevin Brill @kevinbrill@gamepad.club · Mar 07, 2026
A few weeks ago I scolded myself about not having OpenGraph data on the main #TempusGameIt website. So I added it. But it turns out that it messes up the custom OG lambda function that I have (because #react). So now I need to undo that. And leave a comment as to why it isn’t present.
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