Oh, yeah. I should have a default room #0 when I spin up a new world in my engine. Oops.
#tinymush #sharpmush
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Richard Vasquez
@richard_vasquez@infosec.exchange
To quote a meme I love, along with my addition.
- Punk: The world is fucked and I'm pissed.
- Emo: the world is fucked and I'm sad.
- Goth: The world is fucked, but there's beauty.
- Ska: The world is fucked. I have a trumpet.
I like Ska Punk. You do the math.
Also, I code. I try to prevent other code from damaging my code.
And for whatever reason, I'm writing a Mush engine from scratch in C# that I'm calling ToyMUSH.
A follow doesn't guarantee a follow back, and if you're some rando trying to get me interested in your business, I'm blocking you.
If you're a tech/political/humor/science type, then I may do a follow back.
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Joined January 14, 2025
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Make Nazis Afraid Again
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Dear #fediverse ,
I'm at the stage where I'd like to talk to folks about commissioning an image that I can use to highlight the concept of a text based game engine.
It's a conversion of TinyMush from C to C#. Why? Why not? But I want something cool that I can put in the documentation, and if I decide to commit to a web site for it, it would probably become the hero box contents.
Anyway, I've got notes and a general layout of the complexity of a bunch of colored boxes in an image with descriptions like "wizard goes here", "magic glowy thing, blue/purple", "alien in a space suit", etc. Style would preferably be F/SF book cover.
Anyways, ping me, or boost it please. It might take me a few days to get back to you, but I will do so.
Thanks!
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Replying to @codinghorror@infosec.exchange
@codinghorror@infosec.exchange
Hm. I didn't hate you, but... If this is a requirement, I guess I could use some pointers. Do you have a wiki?
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