Vell, Greg’s just zis guy, you know?
Posts
Hmmmm do NOT like finding that the recent .flac files I copied via SMB to my server have random corruption! that's bad!!! and no idea on the cause, either... downloaded bad? my laptop corrupted them? SMB problem? bad RAM or failing server drive? ughhh
One of my friends went to #Grinnell College (Iowa) and talks occasionally about "Plans", a text-only social media site for Grinnell students / alum that functions as a sort of blog, message board, essay hosting, etc.
The name confused me for a minute, until they sent me this link to a history of Plans - and it turns out it's older than the Web! Originally it referred to a social system of users on the school's #VAX machine, where you could stage a .plan file and use the "finger" command to read messages "posted" by others. And then they retired the VAX, so Plans moved online!
Anyway, it's a neat read about the novelty of using a shared #UNIX system back in the days before the Web.
Our Discord group doing an "as it was published" read-through of "The Count of Monte Cristo" is back in action - Dumas took a six month break between parts 2 and 3, long enough for us to forget about it, until the channel lit up on June 20 with the newest installment :P
Stumbled across "Whispers in the Moss" today, a JRPG written in QBasic that uses a unique ANSI art style. The author had been working at it sporadically for about 12 years but finally shipped it in April 2024. A really neat find!
https://www.youtube.com/watch?v=ETpK9IJlacA
I also liked this write-up from the author about their experiences trying to publish on Steam / do marketing / sharing sales numbers etc
https://www.reddit.com/r/IndieDev/comments/1rvasgj/i_spent_12_years_making_an_ultraniche_qbasic_jrpg/
Tried to play Seven Kingdoms: Ancient Adversaries multiplayer last night - but without reading any instructions or manuals, it's pretty inscrutable, and I just died to peasant rushes repeatedly.
However, the game over "score screen" was pretty funny, because it reads just like the "Our Blessed Homeland / Their Barbarous Wastes" meme
honestly the little trance mix from GTA 3's RISE FM still hits
https://www.youtube.com/watch?v=Mn7ku4_zOWg
Tried out #Evennia with some friends yesterday - it's a popular #MUD / #MOO / #MUCK / etc construction set - we bounced around the tutorial world a bit and tried creating objects / rooms to play around with it. Seemed like an OK starting point but I wished it was more "opinionated" - there's a lot of class inheritance and Python needed to add functionality, which the authors assume you'd want to customize for your game in ways they couldn't predict.
But, idk, I wish that either it took some firmer stances on things (e.g. why am I allowed to teleport into another player's inventory? yes, "any Object can be a container for more Objects" is a theoretical design idea, but cmon really?) - OR - I wish it shipped with more "batteries". Would have been nice to have e.g. a stock object with a "use" verb that fires a canned phrase, instead of having to code that. Or one that teleports you, or a "clothes" you can "wear", and so on.
@Willow hmm reading some of your other posts, suggesting software may be further down the line from where you're at.
You need something to run it on - there has to be a machine, somewhere, either one you own or one you're "renting" (real, virtual, whatever). And you need a domain name. These are good first steps.
So the first question is:
- Do you want to host this thing out of your living room / etc on a spare laptop or raspberry pi or etc? (You will need: a public IP address - which depends on your ISP)
- Or do you want to host it on someone else's machine (real or virtual) - which comes with "guaranteed" uptime, IT service, etc. but you may end up paying for it
Paging @dosgameclub@dosgame.club / @Tijn@dosgame.club / @rnlf@dosgame.club - after 30 years we finally got a new version of Machiavelli: the Prince (?!?) Andrew at HDI, who previously patched up Emperor of the Fading Suns for a 1.5 patch, has taken another look at Machiavelli and brought some much-wanted QOL improvements.
https://holistic-design.com/machiavelli-the-prince-enhanced-now-in-stores/
Pretty incredible to see this game get some love after all these years!