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Vi 🏳️‍⚧️

vi@mastodon.gamedev.place

<p>Coding, art and stuff. I like making game tools, simulation, retrocomputing, MS-DOS and DIV Games Studio.</p><p>Less technical, more active, account: <span class="h-card" translate="no"><a href="https://masto.es/@malva" class="u-url mention">@<span>malva</span></a></span></p><p>Avatar by <a href="https://bsky.app/profile/cspstuff.bsky.social" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="ellipsis">bsky.app/profile/cspstuff.bsky</span><span class="invisible">.social</span></a>. Header pic by <span class="h-card" translate="no"><a href="https://mastodon.social/@monsterswaltz" class="u-url mention">@<span>monsterswaltz</span></a></span></p>

Posts

  • Post #1537661

    Spent the evening coding a Markov chain that generates endless Microsoft EULAs. Because uh reasons.

  • Post #1537658

    Again, I don’t get why the unfiltered textures. You have modern atmospheric effects, lightning, physics, geometry, animation. Everything is modern and contributing to give the game a certain look and atmosphere (and it seems well done judging by the trailer), but they leave the textures unfiltered. Why? They are screaming to get filtered! This is no Minecraft, no boomer shooter! The strange trends nowadays. https://meta.masto.host/@GamingNews/116142490810299509