tabor62gb (they/them)
tabor62gb@tech.lgbt
<p>GBA preservation on pause for the time being. Chasing after unofficially released games and multicarts for the GB/C at the moment.</p><p>If you'd like me to list items uploaded to The Internet Archive on my masterlists, please let me know!</p><p>I do not profit on anything found here, I do not accept donations, etc. I will respect takedown requests from rights holders.</p>
Posts
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Post #3247521
Another trapped chest miniboss that&#39;s stronger than the actual bosses. #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga
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Post #3247520
Beating the eighth boss gives you access to the eye of a fire dragon which allows you to walk across the snow in this island. My best guess is that it keeps you from freezing to death as you travel. I was hoping to get a snowcraft like in Final Fantasy II but oh well haha. Also, for some reason I only just realized my screenshots were lacking in color and brightness until I reached the snow area. I restarted my Pocket Dock and recaptured that particular screenshot but the rest are doomed to not...
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Post #3247519
Two winged kangaroos (I think) as the collective ninth boss. Just focus fire using your Warrior and Thief&#39;s special attacks on each and both go down super easy as unfortunately expected. #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga
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Post #3247518
Finally visiting the castle that had a wall of light blocking the wall. I think they messed up with some of the stuff in the castle. The first thing is that doors don&#39;t open when you pass through them, and the second thing is that when you go up the stairs to the throne room your character looks like they&#39;re in the wall because that&#39;s where the warp tile is set. #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga
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Post #3247517
The good thing though is that when you speak to the king here he blesses you (or the dragon god does or something? I thought we were trying to keep a dragon from being unsealed?). The bad thing is that you still kind of suck. #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga
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Post #3247516
Fighting the tenth boss (which is just a recolored third boss &gt;.&gt;) yields great rewards! Specifically you get the airship (or as the translation seems to say, a spaceship) which is really cool and convenient. The only issue is that it treats you as if you are still &quot;walking&quot; or &quot;sailing&quot; when encountering enemies rather than having unique flying enemies (or none as I would have preferred). Perhaps we have to go to the moon a la Final Fantasy IV?...
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Post #3247515
Ran into another difficult trapped chest miniboss. The regular bosses are starting to catch up to them (or they&#39;re getting easier, I can&#39;t tell because I can&#39;t see damage dealt). Also, the eleventh boss is the same as the tenth one. #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga
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Post #3247514
So the game has you pick up a magical mirror before you pick up the last item needed to unseal(?) the evil(?) dragon(?). I must admit, I haven&#39;t paid *too* much attention to the story so I&#39;m unsure. Anyways, the king is revealed to be possessed by something evil and it eats you, sending you to another world. This area kind of reminds me of a combination of Moonside, Magicant, and The Cave of the Past from Earthbound as you walk around a desolate area with random teleports around...
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Post #3247513
Well, here it is, the final area of the game (probably). Found on a tiny island near the second town of the game totally surrounded by mountains forcing us to use the airship. We&#39;re supposed to prevent the dragon(?) from being resurrected aga... is that a Dimensional Shoyru? #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga
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Post #3247512
In the first part of the ruins, you find two staves which I assume are the ultimate weapons for the White and Black Mages. Both are guard by dragons which are a serious uptick in strength compared to previous bosses. Those bosses certainly lulled me into a false sense of security. The good thing is that they only attack once per turn meaning I can just continually revive on person to not fall behind in human shields. #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga
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Post #3247511
The second part of the ruins contains two swords which are probably the ultimate weapons for the warrior and rogue. They are similarly guarded though I was sort of expecting one yellow dragon instead of two red ones. #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga
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Post #3247510
Ah, the second to last boss (I think), the person who revives the great evil big bad. They had little health compared to the previous four mini-bosses which really does continue the trend of story relevant bosses being weak for whatever reason. #Nintendo | #Gameboy | #BootlegGaming | #Sintax | #FinalFantasyUnlimitedSaga
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Post #3247509
Well, here we are. The final area of the game. It has the same aesthetic as the place we were trapped in when we exposed the controlled king. It&#39;s got two new enemies I haven&#39;t seen elsewhere too. A head with tail thing, and a red demon in a speedo. I had to go back and check if the demon had been a previous boss turned regular enemy but I&#39;ve never seen it before. Unfortunately, much like the aforementioned area there is *another* warp maze. I hate mazes in RPGs, not th...
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Post #3247508
Finally, we&#39;ve reached the final boss (which was actually tough unlike other plot related bosses). Lots of HP and could one-shot party members. It made me wish I grinded more, but the high HP of random enemies at this point combined with the minuscule EXP they provided just wasn&#39;t worth it. Instead, I employed the same strategy as with the weapon mini-bosses. I repeatedly revived whoever had died the previous turn cycle over and over again. At first, I was confused when the fina...
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Post #3247507
Oh! I got distracted and forgot to post the ending. Yep. That&#39;s it. You beat the boss, get 0 EXP, 0 gold, 0 items, and then the screen fades to black before giving you an end screen. No dialogue, no return to the kingdom, 0 use for any gold you find deep inside the last area of the game. Absolute cinema. Sarcasm aside, it wasn&#39;t *that* bad of a game. It just felt like the difficulty of enemies scales up faster than it really should have and the EXP they give you didn&#39;t...
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Post #3247506
First purchase of 2026 and it&#39;s an exciting one! At least for me. I&#39;ve discovered a new movie ticket variant of a GBA game. Of course, there&#39;s always the possibility of information being buried in a corner of the internet or something, but here it is. Arthur and the Invisibles: The Game. The sticker is on the plastic wrap of the game, which may explain why it&#39;s harder to come by. Even if you kept boxes back in the day, it&#39;s likely you threw away the shrin...