Super Laser Freunde | GameDev
superlaserfreunde@mastodon.world
<p>Gamedeveloper and creator of the <a href="https://mastodon.world/tags/arcade" class="mention hashtag" rel="tag">#<span>arcade</span></a> <a href="https://mastodon.world/tags/racinggame" class="mention hashtag" rel="tag">#<span>racinggame</span></a> <a href="https://mastodon.world/tags/SmellsLikeBurntRubber" class="mention hashtag" rel="tag">#<span>SmellsLikeBurntRubber</span></a> ๐ฅ๐ฎ</p><p>A gamestudio from Germany, Frankonia, Erlangen/Buckenhof.</p><p><a href="https://mastodon.world/tags/SuperLaserFreunde" class="mention hashtag" rel="tag">#<span>SuperLaserFreunde</span></a> <a href="https://mastodon.world/tags/indidev" class="mention hashtag" rel="tag">#<span>indidev</span></a> <a href="https://mastodon.world/tags/indideveloper" class="mention hashtag" rel="tag">#<span>indideveloper</s
Posts
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Put you friendship to the test - twice! โ๏ธ One of you steers, the other accelerates. What can possible go wrong? Cooperating is not on your schedule today? Then leave your friends in the dust or overrun them with you monster truck. #gamingbundle #steam #indiedevelopers #indiedeveloper
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Walking like a crab ๐ฆ ain't easy. We still tried to make it look better. ๐ #indiedevelopment #indiegames #indiegamedeveloper
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๐ข Last days of the #SmellsLikeBurntRubber Birthday #sale! ๐ฎ It's 75% off! Get your copy today ๐๏ธ๐ฅ https://store.steampowered.com/news/app/2194840/view/678507423258904111 #racinggame #arcade #gamer
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Spent the weekend working on Occlusion Culling in #Unity to keep a close eye on the game&#39;s performance from the start. Learning something new is always exciting! ๐ #gamedev #indiedev #gaming
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RE: https://mastodon.world/@superlaserfreunde/116950487255569041 Ran into problems with Occlusion Culling. For some reason, a few walls aren&#39;t being culled as expected. Already checked the occlusion settings, experimented with baking values and now digging into Frame Debugger. Always something new to learn ๐ #Unity #GameDev #IndieDev #Gaming
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Hiking, beer, and programming... that&#39;s peak #GermanGameDev ๐ We spent the last two days talking about our upcoming game. Everything from technical challenges and gameplay to naming and plenty more. Had an awesome time! Can&#39;t wait to share more with you all soon ๐ป๐ #gamedev #indiedev #unity
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Who knows the originial #AloneInTheDark? Playing this classic to get some inspiration for our upcoming game! ๐ง Did you ever play it? #gaming #horrorgame #gamdedev
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Worked on the Door Behaviour Prefab โ Improved editor usability โ Added events โ Cleanup and bugfixes Still some open topics... but we have a solid state now! #gamedev #indiedev #devlog
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Finally found some time to work on transparent backgrounds for the photocube ๐ธ It was not easy! But I like that kind of challenges ๐ #gamedev #indiedev #gaming
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I know... documentation isn&#39;t sexy ๐๐ But when you&#39;re working as a team, it&#39;s absolutely essential!!! Created the initial docs for our behaviors. Now comes the real challenge: keeping it up to date ๐ #gamedev #indiedev #gaming
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What did we hide here? ๐ค Lootable drawers, chests, and boxes are essential in most games. How else would players find medkits or get rewarded for exploring? Another feature checked off our to-do list! #indiedev #gamedev #indiegame
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Nothing beats a cozy fireplace ๐ฅ - but maybe it&#39;s not the right time of the year ๐ Say hello to the new flame behaviour! #gamedev #indiedev #unity
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Genre, scope, and gameplay for the next game are set - all high-level, of course, but it feels good. Now we need to come up with a name. Question for fellow #indiedevs: How do you brainstorm names for your games? Whatโs your process for finding THE one? #gamedev #gaming
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@asgardius Thanks for the input! We&#39;re playing around with a few ideas right now and it&#39;s super interesting to read about other people&#39;s thought progress. Until then we do the same thing as you and stick with the XYdemo name ๐
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Weโre working on new player triggers. The latest addition makes the player turn their head towards a specified transform/object, helping guide and control the playerโs attention in the game world. A small feature with a big impact on immersion and interaction. #gamedev #indiedev #unity
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Rig animations have been keeping us busy over the last few days. It&#39;s amazing what they make possible! The player now naturally touches the wall while walking past it. #gamedev #indiedev
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Busy days... we didn&#39;t had much time to work on the game. But thatโs the reality of being an part-time #indiedev - balancing life, work, and game development is part of the journey ๐ #gamedev #gaming
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Nothing new to report today... so Iโll let my good old friend #skeletor do the talking instead. #gamedev #indiedev #HeMan
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When a brand new bug appears today that definitely wasn't there yesterday... I've got a bad feeling about it ๐ #gamedev #indiedev #unity #gaming