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saikyun

saikyun@mastodon.social

<p>I like making a lot of stuff, like art, music, writing, playing board games with friends.</p><p>I often end up coding, because it makes me the most money. It&#39;s also very enjoyable.</p>

Posts

  • Post #2955086

    @alexpetros Hi Alex, I&amp;#39;m trying out triptych. How do you handle errors? E.g. you want to replace a target, but you lose connection to the network. It&amp;#39;s not clear to me how one would: a. display the error in a nice way (you don&amp;#39;t have much control over the error, specifically the size) b. recover from the error (e.g. reloading) Thankful for any thoughts. :)

  • Post #2955085

    @alexpetros I think triptych is interesting for &amp;quot;native&amp;quot; apps. Creating an app that supports (subset of) HTML + triptych feels useful. Being able to use native tools like bluetooth combined with easy updates that a &amp;quot;web site&amp;quot; provides (e.g. adding a language). I want to try it for an administration view that should work on iOS, Android, Windows and Web, but is 5% of users, so investing in 4 different native versions is too expensive. Do you have any thoughts...

  • Post #2955084

    @iain Hi! I played Cascadero today! It was very enjoyable, and if you haven&amp;#39;t given already, you should give it a chance. :D Very clean, pretty quick, surprisingly pretty for what it is. Essentially your only move is &amp;quot;put dude on map&amp;quot; and there&amp;#39;s no randomness. And then a bunch of cascading effects happen which made me feel smart. We played at 4 which I felt was good. Based on what I&amp;#39;ve seen you enjoy, I think you might like it! Good night!

  • Post #2955083

    I import my open api spec into my node code so that I can ensure I have the same error object in both my spec and what actually gets returned by the endpoint. :D