Elektrine lite

โ† Feed

Fey :godot:

risingtail@mastodon.gamedev.place

<p>Solo indie dev, working under the &quot;studio&quot; name Rising Tail. Been programming for 25+ years, but can&#39;t draw anything! So I make 2D top-down games using :godot: Godot. My first game is releasing on Steam April 28, 2026.</p><p>Day job: Web and software developer, working freelance since 2009.</p><p>Based in ๐Ÿ‡ฉ๐Ÿ‡ฐ and owned by 2 ๐Ÿฑ</p>

Posts

  • Post #2896470

    As of today, it&amp;#39;s official. My first game is going to release on April 28th. I will be pushing it every now and then during the next couple of weeks, and I apologize in advance if it gets annoying. But I have practically zero following, so I must do what little I can to spread the word. https://store.steampowered.com/news/app/1475310/view/506231599886500976 #gamedev #indiegame #godot #gaming

  • Post #2896469

    Sim City 2000 inspired prototype. #madewithgodot of course #gamedev #indiedev

  • Post #2896468

    I spent 5 years making my first real game. It&amp;#39;s a bite-sized and pretty chill factory builder with objectives guiding you all the way to the end. Grant me a wishlist if you want to help out. I could really use a big push these last 21 days before release. Link: https://store.steampowered.com/app/1475310/Factory_Magnate/ #gamedev #indiedev #godot

  • Post #2896467

    In only two weeks my first game is releasing. It&amp;#39;s a chill factory builder game that I designed specifically for newcomers to the factory/automation genre. Or anyone just wanting a cozy-ish, stress-free factory game experience, really. Help a fellow hopeful dev out (wishlist) โžก๏ธ https://store.steampowered.com/app/1475310/Factory_Magnate/ #gamedev #indiedev #godotengine

  • Post #2896466

    This is a screen mockup for a new prototype I&amp;#39;m working on. The basic idea is Football Manager, but instead of being in charge of a football club, you&amp;#39;re managing an independent logistics company - in space! (I did say mockup, but what you see is actually fully implemented in Godot. About 20 hours of work to get to this point.) #screenshotsaturday #godot #gamedev #indiedev

  • Post #2896465

    @ivan_achlaqullah I played EVE many years ago, until other players drove me away ๐Ÿ˜„ And while this game will have pirates (but no real combat), encounters will be much more forgiving than EVE ever was.

  • Post #2896464

    In just one week my game is releasing. I&amp;#39;m going to be as open as I can about the release, starting with the current wishlist count: 8299. That&amp;#39;s from 5 years of having a &amp;quot;coming soon&amp;quot; page on Steam. Most days have been 0-3 wishlists, with just a few outliers of 100+ (mostly youtube coverage). So generally a pretty bad performance. I don&amp;#39;t have high expectations. #gamedev #indiegame #indiedev https://store.steampowered.com/app/1475310/Factory_Magnate/

  • Post #2896463

    Continuation of the space logistics manager game prototype. I decided to jump from #godot to electron, seeing it&amp;#39;s so UI heavy. I am very, very slowly working towards a minimal game loop. #screenshotsaturday #gamedev #indiegame #indiedev

  • Post #2896462

    My game releases tomorrow! And it JUST turned up in popular upcoming on Steam. It might not stay there for long, but right now I&amp;#39;m enjoying the view! #gamedev #godot #indiedev #steam

  • Post #2896461

    Number 2 on popular upcoming. Release in 2 hours. Feeling very, very restless right now. #godot #gamedev #steam