poga 🐈
poga@g0v.social
<p>g0v.social admin. Game dev </p><p>厭世小動物</p><p>be inspiring, be inspired</p>
Posts
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Post #4502517
taiwan.wtf 那一堆 russian bot 是有要清嗎...
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Post #4502516
報名上年底的 G-EIGHT 啦!!!! 終於可以參展了嗚嗚
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Post #4502515
&gt; Claude found that combining the results from Baluyot, Goldston, Suriajaya, and Turnage-Butterbaugh with the work of Bombieri provides a way to surpass the previous state-of-the-art lower-bound proportion of 41.6%, increasing it to 67.2%. https://www.anthropic.com/research/riemann-zeta
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Post #4502514
感覺要感冒了 :blob_mu:
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Post #4502513
原來現在最新流行的同人展是 NICE 啊
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Post #4502512
最近嘎逼有夠吵 Orz
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Post #4492281
我竟然在看這個 T.M.Revolution - 魔弾~Der Freischütz~|Official Music Video https://www.youtube.com/watch?v=DgQtZGzutj4&list=RDDgQtZGzutj4&start_radio=1 #nowplaying
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Post #4468383
風雨好大
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Post #4448526
每次開管委會都心累
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Post #4448525
https://www.hypertesto.me/en/blog/2026/08/curlese-five-years-later/
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Post #4430114
來把 superpowers 拔掉試試
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Post #4430113
TIL: ASD-STE100
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Post #4430112
小站即將更新至 v4.6.5 錯誤修正
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Post #4430111
倦怠
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Post #4418486
買了一個腳臭貓玩具 天啊實在太臭了我先受不了...
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Post #4407682
mastodon.cloud 也要收了啊
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Post #4402104
吃完早餐了 還是毫無睡意
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Post #4399762
今天真的要好好休息了… 感覺身體要爆了
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Post #4393426
等天亮直接去吃早餐再睡好了 :blob_mu:
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Post #4391306
想學會作肉燥... 想做肉燥乾麵...
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Post #4380962
Books for Bad Neighbors 也有自己的 Steam 頁面了 :rab_tearsplash: 完全沒想到這遊戲會這麼受歡迎... 只好繼續認真開發他了 #gamedev https://store.steampowered.com/app/4995520/Books_for_Bad_Neighbors
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Post #4376094
喔喔書店遊戲被人訪談報導了!! Books for Bad Neighbors: epistolary electronica 是說 epistolary 這個字也太生冷了吧... #gamedev https://gameroom.substack.com/p/books-for-bad-neighbours-epistolary
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Post #4361180
好想吃宵夜
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Post #4357100
好想吃鹹酥雞
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Post #4344557
今天是那種累到連呼吸都覺得累的日子
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Post #4309134
有點想要架一個 phanpy 然後改一些 UI 實驗 像是更著重在 DM/group chat 整合上
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Post #4283964
一直很想來研究這年頭作真正的 GB/GBA game 的復古市場 但實在沒空...
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Post #4282914
壓力山大
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Post #4278246
竟然連這個也有 https://store.steampowered.com/app/1437830/Heroes_of_the_Three_Kingdoms_2/
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Post #4272013
> Claude Opus 5 runs with thinking on by default, and thinking can be disabled only at effort high or below; see the migration guide. With thinking disabled, two artifacts can occasionally appear in the model's visible output. The primary mitigation for both is to keep thinking enabled and control token cost with lower effort levels instead of disabling thinking: for most tasks, thinking enabled at low effort performs better than thinking disabled at similar cost. https://platform.claude...