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Marco Lizza :mastodon:

mode13h@mastodon.gamedev.place

<p>Unconventional <a href="https://mastodon.gamedev.place/tags/swengineer" class="mention hashtag" rel="tag">#<span>swengineer</span></a> ๐Ÿ™ and passionate <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> ๐ŸŒƒ.</p><p>Working on my ๐Ÿ•น game engine ๐ŸŽฎ, find details @ <a href="https://tofuengine.org" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">tofuengine.org</span><span class="invisible"></span></a></p><p>Father of a daughter ๐Ÿ‘ฉ and two dogs ๐Ÿถ๐Ÿถ.</p><p>Music lover and amateur musician ๐ŸŽถ.</p><p>Not eating animals ๐Ÿฅ—.</p>

Posts

  • Post #2744913

    @reidrac Ouch! My main PC is equipped with a Ryzen 9 5900X and a Radeon RX 6650 XT... I need to check that, then. Are there any specific issues are you experiencing? Thanks!

  • Post #2744912

    @renderorange@adventurehound.io On Ubuntu I usually tweak quite a bit GNOME and I&amp;#39;m aware I would be able to do the same on Debian. However, that&amp;#39;s not my main concern. I stick to LTS releases, on Ubuntu. Probably Debian is a bit slower in including newer kernels and such? As for the software I usually use... almost exclusively development tools (which are Ubuntu agnostic). And Steam. And MAME. And REAPER (as a DAW). :D

  • Post #2744911

    @reidrac I will try then... thanks!

  • Post #2744910

    @stefan This is a valid reason I&amp;#39;m considering, yes. Thanks for sharing it.

  • Post #2744909

    I&amp;#39;m (almost) perfectly satisfied in using #glfw as a backend for my #gameengine, however I&amp;#39;m a bit concerned by the lack of recent updates to the repository. I hope the maintainer is well. However, i recenlty found an interesting alternative: RGFW. It looks promising, despite lacking gamepad support... this made me think that I should abstract the frontend interaction layer of *Tofu Engine* so that I can easily swap the in the future. And possibly try and use SDL2, too... #ga...

  • Post #2744908

    I&amp;#39;m having quite some fun playing &amp;quot;Days Gone&amp;quot; (on the PS5). Despite being plot-wise predictable and having its fair share of quirks, it&amp;#39;s very enjoyable. The (open) world is very well rendered. #gaming #playstation #console

  • Post #2744907

    The most #halloween themed game I can think of. :) So many memories of playing this one... ... and drawing the map as &amp;quot;not every one of us&amp;quot; had it... :P #c64 #retrogaming

  • Post #2744906

    Reworking a portion of my game-engine. The core abstraction layer needed a name... I guess that &amp;quot;soy&amp;quot; fits well being the engine named &amp;quot;Tofu Engine&amp;quot;... :D ( I am both clever &amp;amp; funny or, ain&amp;#39;t I? :P ) #gamedev #indiedev #gameengine

  • Post #2744905

    @casual_desktop_game@mastodon.social It&amp;#39;s seems like aeons are passed by... :)