Marco Lizza :mastodon:
mode13h@mastodon.gamedev.place
<p>Unconventional <a href="https://mastodon.gamedev.place/tags/swengineer" class="mention hashtag" rel="tag">#<span>swengineer</span></a> ๐ and passionate <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> ๐.</p><p>Working on my ๐น game engine ๐ฎ, find details @ <a href="https://tofuengine.org" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">tofuengine.org</span><span class="invisible"></span></a></p><p>Father of a daughter ๐ฉ and two dogs ๐ถ๐ถ.</p><p>Music lover and amateur musician ๐ถ.</p><p>Not eating animals ๐ฅ.</p>
Posts
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Post #2744913
@reidrac Ouch! My main PC is equipped with a Ryzen 9 5900X and a Radeon RX 6650 XT... I need to check that, then. Are there any specific issues are you experiencing? Thanks!
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Post #2744912
@renderorange@adventurehound.io On Ubuntu I usually tweak quite a bit GNOME and I&#39;m aware I would be able to do the same on Debian. However, that&#39;s not my main concern. I stick to LTS releases, on Ubuntu. Probably Debian is a bit slower in including newer kernels and such? As for the software I usually use... almost exclusively development tools (which are Ubuntu agnostic). And Steam. And MAME. And REAPER (as a DAW). :D
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Post #2744911
@reidrac I will try then... thanks!
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Post #2744910
@stefan This is a valid reason I&#39;m considering, yes. Thanks for sharing it.
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Post #2744909
I&#39;m (almost) perfectly satisfied in using #glfw as a backend for my #gameengine, however I&#39;m a bit concerned by the lack of recent updates to the repository. I hope the maintainer is well. However, i recenlty found an interesting alternative: RGFW. It looks promising, despite lacking gamepad support... this made me think that I should abstract the frontend interaction layer of *Tofu Engine* so that I can easily swap the in the future. And possibly try and use SDL2, too... #ga...
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Post #2744908
I&#39;m having quite some fun playing &quot;Days Gone&quot; (on the PS5). Despite being plot-wise predictable and having its fair share of quirks, it&#39;s very enjoyable. The (open) world is very well rendered. #gaming #playstation #console
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Post #2744907
The most #halloween themed game I can think of. :) So many memories of playing this one... ... and drawing the map as &quot;not every one of us&quot; had it... :P #c64 #retrogaming
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Post #2744906
Reworking a portion of my game-engine. The core abstraction layer needed a name... I guess that &quot;soy&quot; fits well being the engine named &quot;Tofu Engine&quot;... :D ( I am both clever &amp; funny or, ain&#39;t I? :P ) #gamedev #indiedev #gameengine
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Post #2744905
@casual_desktop_game@mastodon.social It&#39;s seems like aeons are passed by... :)