mike
mike@micro.mkp.ca
<a class="hashtag" data-tag="vegan" href="https://micro.mkp.ca/tag/vegan">#vegan</a> <a class="hashtag" data-tag="photography" href="https://micro.mkp.ca/tag/photography">#photography</a> <a class="hashtag" data-tag="linuxgamer" href="https://micro.mkp.ca/tag/linuxgamer">#linuxgamer</a> <a class="hashtag" data-tag="emacs" href="https://micro.mkp.ca/tag/emacs">#emacs</a> <a class="hashtag" data-tag="freebsd" href="https://micro.mkp.ca/tag/freebsd">#freebsd</a> <a class="hashtag" data-tag="godot" href="https://micro.mkp.ca/tag/godot">#godot</a> <a class="hashtag" data-tag="blender" href="https://micro.mkp.ca/tag/blender">#blender</a> <a class="hashtag" data-tag="rust" href="https://micro.mkp.ca/tag/rust">#rust</a> <a class="hashtag" data-tag="waterloo" href="https://micro.mkp.ca/tag/waterloo
Posts
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Post #2998356
#gamedev #stereoscopic Lumps finally appear lump-shaped. They don&#39;t act lump-shaped yet, but it&#39;s just another iteration or two away.
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Post #2998355
lumpy space
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Post #2998354
Improving surface interactions so you can do more stuff when you land
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Post #2998352
Collisions are working much better and you can drive around on wild hills in dynamic gravity fields, it&#39;s lovely. LOD is improved a lot and will get even better soon. There&#39;s only one octave of noise but the bump mapping should show a high octave nicely and I can decide whether or not to include it in the physical surface shape for collision purposes.
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Post #2998351
How about grappling hooks? Shoooot obviously grappling hooks.
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Post #2998350
#gamedev #stereoscopic #bevy Instead of flying chaotically around more or less like gravitational bodies, lumps now organize themselves into huge semi-static structures. I&#39;ve tuned it so that you can walk from one lump surface to the next. I have a bunch of climbing mechanics in the works.
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Post #2998349
What a cool sky. It just does that. Somehow everything just finds a really cool place to be and then it just chills there unless something major happens. I suppose the network probably transmits sound, and I suppose I should be able to read it, but they only update at 8hz so you&#39;d need to be able to hear 4hz and lower. Still, interesting idea, and maybe I can use the signal for something. Space spiders, probably.
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Post #2998347
A little bit of texture makes the surface a lot easier to read. #stereoscopic #gamedev #bevy --
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Post #2998346
&quot;Well, it doesn&#39;t need to be *perfect*, does it?&quot; Yes. Yes, it did. Fuck.
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Post #2998345
Lumps now get these glossy patches where local gravity would prevent dust and grit from settling on the actual lump threshold. (Lumps are not composed of conventional matter.) #gamedev #stereoscopic --
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Post #2998344
It&#39;s easy to lose track of what&#39;s important so let&#39;s have a nice grounding, &quot;Fuck Stephen Harper&quot;, followed by a &quot;Shove It Up Mike Harris&#39;s Ass&quot;.
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Post #2998343
augh i have visited this same goddamn lump like six hundred times in a row now. if i don&#39;t fix this thing soon i&#39;m gonna lose it.