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mike

mike@micro.mkp.ca

<a class="hashtag" data-tag="vegan" href="https://micro.mkp.ca/tag/vegan">#vegan</a> <a class="hashtag" data-tag="photography" href="https://micro.mkp.ca/tag/photography">#photography</a> <a class="hashtag" data-tag="linuxgamer" href="https://micro.mkp.ca/tag/linuxgamer">#linuxgamer</a> <a class="hashtag" data-tag="emacs" href="https://micro.mkp.ca/tag/emacs">#emacs</a> <a class="hashtag" data-tag="freebsd" href="https://micro.mkp.ca/tag/freebsd">#freebsd</a> <a class="hashtag" data-tag="godot" href="https://micro.mkp.ca/tag/godot">#godot</a> <a class="hashtag" data-tag="blender" href="https://micro.mkp.ca/tag/blender">#blender</a> <a class="hashtag" data-tag="rust" href="https://micro.mkp.ca/tag/rust">#rust</a> <a class="hashtag" data-tag="waterloo" href="https://micro.mkp.ca/tag/waterloo

Posts

  • Post #2998356

    #gamedev #stereoscopic Lumps finally appear lump-shaped. They don&amp;#39;t act lump-shaped yet, but it&amp;#39;s just another iteration or two away.

  • Post #2998355

    lumpy space

  • Post #2998354

    Improving surface interactions so you can do more stuff when you land

  • Post #2998352

    Collisions are working much better and you can drive around on wild hills in dynamic gravity fields, it&amp;#39;s lovely. LOD is improved a lot and will get even better soon. There&amp;#39;s only one octave of noise but the bump mapping should show a high octave nicely and I can decide whether or not to include it in the physical surface shape for collision purposes.

  • Post #2998351

    How about grappling hooks? Shoooot obviously grappling hooks.

  • Post #2998350

    #gamedev #stereoscopic #bevy Instead of flying chaotically around more or less like gravitational bodies, lumps now organize themselves into huge semi-static structures. I&amp;#39;ve tuned it so that you can walk from one lump surface to the next. I have a bunch of climbing mechanics in the works.

  • Post #2998349

    What a cool sky. It just does that. Somehow everything just finds a really cool place to be and then it just chills there unless something major happens. I suppose the network probably transmits sound, and I suppose I should be able to read it, but they only update at 8hz so you&amp;#39;d need to be able to hear 4hz and lower. Still, interesting idea, and maybe I can use the signal for something. Space spiders, probably.

  • Post #2998347

    A little bit of texture makes the surface a lot easier to read. #stereoscopic #gamedev #bevy --

  • Post #2998346

    &amp;quot;Well, it doesn&amp;#39;t need to be *perfect*, does it?&amp;quot; Yes. Yes, it did. Fuck.

  • Post #2998345

    Lumps now get these glossy patches where local gravity would prevent dust and grit from settling on the actual lump threshold. (Lumps are not composed of conventional matter.) #gamedev #stereoscopic --

  • Post #2998344

    It&amp;#39;s easy to lose track of what&amp;#39;s important so let&amp;#39;s have a nice grounding, &amp;quot;Fuck Stephen Harper&amp;quot;, followed by a &amp;quot;Shove It Up Mike Harris&amp;#39;s Ass&amp;quot;.

  • Post #2998343

    augh i have visited this same goddamn lump like six hundred times in a row now. if i don&amp;#39;t fix this thing soon i&amp;#39;m gonna lose it.