McMartin
mcmartin@mastodon.gamedev.place
<p>Professional software developer, vintage computing nerd. Some modern graphics/game-y stuff too.</p>
Posts
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Post #2006256
I've said this before, but I may as well say it again: more people should be doing 8- and 16-bit homebrewing, Even in assembly language, these have dozens of the friendliest tutorials ever, and the hardest part is just getting a toolchain together that will turn your source code into binaries that *run* on the consoles or in emulators. I've been putting together quick build-and-run tutorials to close that gap, for a great many systems. Check it out. https://bumbershootsoft.wordpress.co...
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Post #1744323
This week on the blog: I take a quick tour of the weirdest old computer that still ended up (very indirectly) influencing my childhood computing: the Exidy Sorcerer. Never had one, never saw one, but one of the big books o&#39; programs I had as a kid was published as Apple II but started over on the Exidy. https://bumbershootsoft.wordpress.com/2026/04/25/staying-a-spell-with-the-exidy-sorcerer/ #retrocomputing #exidy
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Post #890208
Hey there retrocoding friends. Indirectly prodded by @pervognsen I decided to dig out my old GBA stuff and then try to put together a quick &quot;platform guide&quot; for my blog: a round up of resources and resource hubs, along with just enough information to get bare-metal dev off the ground and clear away any toolchain nonsense. Here&#39;s what I have so far, but I bet there are some GBA devs out there who can help me expand it. Any takers? https://bumbershootsoft.wordpress.com/...
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Post #140819
This week on the blog: I go close some gaps in my understanding of the capabilities offered by the TI-99/4A's firmware. Now that I've picked up a working knowledge of most of the underlying hardware, on the system itself and its successors, I can see a bit more clearly. https://bumbershootsoft.wordpress.com/2026/01/17/ti-99-4a-leaning-more-heavily-on-the-firmware/ #retrocomputing #ti99_4a