kwahoo
kwahoo@101010.pl
<p>github.com/kwahoo2<br />FreeCAD, VR</p>
Posts
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Post #2781779
[EN] Making an egg shape with Sketcher and Descartes method in @FreeCAD Based on https://www.ijpam.eu/contents/2012-78-5/8/8.pdf [PL] Tworzenie kształtu jajka w szkicowniku metodą Descantesa
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Post #2781778
[EN] @MonadoXR with libsurvive tracking works well now even with two Lighthouse setup. @FreeCAD XR workbench does not need SteamVR at all now for Lighthouse-based devices. Other news: the workbench now allows to creation of Draft polylines, including filled faces and point snapping. #FreeCAD #XR #FreeCADFriday [PL] Monado ze śledzeniem libsurvive działa teraz dobrze nawet przy konfiguracji z dwoma Lighthouse. @FreeCAD XR workbench nie potrzebuje już SteamVR dla urządzeń opartych na Lighthouse....
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Post #2781777
#FreeCAD #AstoCAD I am currently working on modelling tools in FreeCAD XR Workbench. That includes: - working plane that can be aligned to object&#39;s face normal - drawing wires (polylines) for face creation - making pads and pockets from these faces #VR Teaser below:
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Post #2781776
Good news, it seems that 4 year old bug in #Linux #SteamVR is finally fixed https://github.com/ValveSoftware/SteamVR-for-Linux/issues/422 #vr #openxr
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Post #2781775
#FreeCAD XR Workbench can run now on Wayland thanks to the EGL interface. Works with #SteamVR and @MonadoXR or any runtime that supports XR_MNDX_egl_enable extension. Note: this is an early work amd requires an pyopenxr fork and Coin3D compiled with EGL instead of GLX (info: https://github.com/kwahoo2/freecad-xr-workbench/blob/main/doc/EGL_Howto.md)
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Post #2781774
Picking objects with 3D ray demo. Shows an example use of FreeCADGui.ActiveDocument.ActiveView.getObjectInfoRay(vec_start, vec_dir) introduced in FreeCAD 1.1 More info: https://forum.freecad.org/viewtopic.php?t=98958 https://gist.github.com/kwahoo2/6be97fd804ab3df0441eb0e710eafbd9#file-robo-waypoints-ray-pick-py #FreeCADFriday
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Post #2781773
...and another attempt to Free Flight tool for @FreeCAD (navigate with keyboard and mouse like in a FPS game). Since I failed to deliver equal experience on all platforms using just Qt, this time I&#39;m experimenting with SDL library provided by pySDL3 python bindings. More info: https://github.com/FreeCAD/FreeCAD/issues/5563#issuecomment-3192561148
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Post #2781772
Testing/developing #FreeCAD XR workbench without VR hardware should be easier now. I created https://github.com/kwahoo2/remote-mndset This is a client for @MonadoXR remote driver. The client supports both keyboard/mouse or gamepad input. Of course, remote-mndset can be used with any OpenXR application, as long as the Monado runtime is used.
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Post #2781771
A new experimental/WiP feature in #FreeCAD Virtual Reality workbench - interactive projection of the main window Qt panels into the #VR view (notice how the panels on the left are synced with panels in VR):
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Post #2781770
EN: I just released the 1.0 version of Virtual Reality workbench for @FreeCAD https://github.com/kwahoo2/freecad-xr-workbench/releases/tag/1.0 Features: - Support for OpenXR+OpenGL Virtual Reality sets, thanks to pyopenxr. - Support for Windows and Linux, including Wayland (tested with SteamVR and Monado OpenXR runtimes). - Roomscale and artificial locomotion - both smooth and teleport with motion controllers. Two modes of smooth movement: Free (6 DOF following the left controller) and Arch (s...
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Post #2781769
@FreeCAD Virtual Reality addon just works with Tilt Five AR glasses and the latest beta runtime(1.5). Pretty cool, knowing that T5 does not obstruct real world view. Tip: you can pair two T5 wands with single glasses to get full left/right hand controller scheme.
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Post #2781768
A portal to another dimension at home... Tilt Five AR glasses displaying our favourite #FreeCAD building on a photo-reflective surface hanging on a wall.