Elektrine lite

← Feed

Konstantinos Dimopoulos 🔜 Gamescom Dev

konstantinosd@mastodon.gamedev.place

<p>Game urbanist, game designer. Occasional city geographer, author, researcher, and educator. Teaching at D6 Learning.</p>

Posts

  • Post #4270008

    Grab dozens of games in a truly indie bundle, support the Game Worker Hardship Fund, and try to come up with ideas for self-organized studios. 🎁 The bundle: https://itch.io/b/3802/game-industry-hardship-fund 🛠️ The fund: https://uvw-cwa.org/hardship-fund-2026

  • Post #3954468

    Happy to announce that, with the help of Indie Press Revolution, physical copies of Ex Novo will be available at Gen Con 2026!

  • Post #2576350

    Just finished Forbidden Solitaire. Wonderful game, clever solitaire mechanics, amazing pacing, and a wonderfully weird (and campy) horror story. Can&amp;#39;t recommend it enthusiastically enough! ➡️ https://greyaliengames.com/forbiddensolitaire/index.php

  • Post #2383286

    Star Wars: The Empire Strikes Back on the Atari 2600; looked just like the movie ❤️

  • Post #2264348

    Indies funding indies does sound like a good plan. https://www.gamedeveloper.com/business/meet-the-indie-studios-funding-other-indie-studios

  • Post #1994436

    Classic and deadly Dungeons &amp;amp; Dragons module &amp;#39;The Tomb of Horrors&amp;#39; has been (rather accurately) turned into a JRPG you can play in your browser. Here: https://mralcoro.itch.io/the-tomb-of-horrors

  • Post #1989095

    Hibernated 2&amp;#39;s Amstrad CPC, Atari ST, Amiga, and MS-DOS loading screens by Dylan Barry. http://8-bit.info/2019/04/19/the-art-of-hibernated-2/

  • Post #1945915

    You can find the impressive (and free) BBC sound effects archive here: https://sound-effects.bbcrewind.co.uk/

  • Post #1879468

    Starting on Tuesday May 12, and for a total of three sessions I will be teaching my *Create An Interactive City In Text using ink* course. If you are interested in building interactive urban worlds using unk by@inklestudios@beta.mstdn.cf, you can find out more here: https://www.d6learning.com/course/create-an-interactive-city-in-text-using-ink

  • Post #1793364

    The amount of insulting, sensationalist article titles that gaming sites manage to come up with is simply shocking.

  • Post #1574909

    A (rather glowing) TR-49 review by Eurogamer ❤️ https://www.eurogamer.net/tr-49-review

  • Post #1410945

    &amp;#39;The Mystery of Rennes-le-Château: A Secret History&amp;#39; by the Digital Antiquarian for all the tasteful people who wisely adore Gabriel Knight 3. Read it here: https://www.filfre.net/2026/04/the-mystery-of-rennes-le-chateau-part-3-a-secret-history/

  • Post #1410943

    Infocom&amp;#39;s Cornerstone and the mu machine that would have brought it to every platform of the &amp;#39;80s are not so lost anymore... https://blog.zarfhome.com/2026/04/cornerstone-and-the-mu-machine

  • Post #1015249

    Sometimes researching stuff can lead to lovely old PC Gamer articles like this one on &amp;#39;The best pubs in PC games&amp;#39;. Here&amp;#39;s the link: https://www.pcgamer.com/the-best-pubs-in-pc-games/

  • Post #903659

    GOG is having its Spring Sale, and I simply had to grab several (mostly old) games including: • Jupiter Hell • Atari 50: The Anniversary Celebration • Timequest • Nox Archaist • Rise of the Dragon • Timequest (pictured) • EPIC + Inferno • Time Gate: Knight&amp;#39;s Chase

  • Post #903656

    Read Dracula&amp;#39;s Guest by Bram Stoker --the existence of which I only discovered yesterday-- and was deeply impressed. I now want to re-read Dracula.

  • Post #821224

    I must have read this book (Usborne Guide to Computer and Video Games) a billion times as a kid... Wonderfully, it&amp;#39;s also available on the Internet Archive: https://archive.org/details/UsborneGuide

  • Post #754295

    Now here&amp;#39;s something I don&amp;#39;t believe I ever thought about: &amp;#39;Why and How to make in-engine gameplay trailers&amp;#39; - https://www.darzalgames.com/in-engine-trailers/

  • Post #741271

    This is awesome ⤵️ https://mijofr.github.io/st-panorama/#ENTD_BRIDGE_12

  • Post #733288

    The technology of &amp;#39;Hunter&amp;#39; or how a 1991 Amiga game simulated an entire island: https://www.generationamiga.com/2026/03/20/the-technology-of-hunter-how-a-1991-amiga-game-simulated-an-entire-island/

  • Post #504717

    My *Create An Interactive City In Text using ink* D6 Learning course will be returning this May, and I can&amp;#39;t wait to jump back into texty game urbanism using @inklestudios &amp;#39;s amazing ink. ◾️ Find out more here: https://www.d6learning.com/course/create-an-interactive-city-in-text-using-ink

  • Post #446453

    Do you want to learn how to come up with, design, flesh out, and populate cities for video games? Interested in a #gamedev focused game urbanism course? Join me then next Wednesday (Mar. 4) in my *Designing Cities for Video Games* course. Here: https://www.d6learning.com/course/gamecities26

  • Post #342089

    I could spend hours listening to Brenda Romero. Having said that, &amp;quot;Game On: A Feature Documentary about Brenda Romero&amp;quot; is now live on Kickstarter ⤵️ https://www.kickstarter.com/projects/theresaloong/game-on-brenda-romero-documentary

  • Post #233149

    The Rise and Fall of The Palais Cinema https://www.behance.net/gallery/21331301/Sequence-The-Rise-and-Fall-of-The-Palais-Cinema

  • Post #182265

    So, WikiFlix is this wonderful place where public domain cinema classics are waiting for us. 📽️ From Nosferatu and Night of the Living Dead, to Metropolis and Un Chien Andalou, you can watch everything here: https://wikiflix.toolforge.org/