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Jeronimo Barraco-Marmol

jerobarraco@mastodon.gamedev.place

<p>SoloDev of <a href="https://mastodon.gamedev.place/tags/LifeDev" class="mention hashtag" rel="tag">#<span>LifeDev</span></a> , my game about <a href="https://mastodon.gamedev.place/tags/CPTSD" class="mention hashtag" rel="tag">#<span>CPTSD</span></a> <br />3D Point&amp;Click Exploration in <a href="https://mastodon.gamedev.place/tags/UE5" class="mention hashtag" rel="tag">#<span>UE5</span></a></p><p><a href="https://s.team/a/2450230" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">s.team/a/2450230</span><span class="invisible"></span></a><br /><a href="https://linkedin.com/in/nande" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">linkedin.com/in/nande</span><span cla

Posts

  • Post #3307745

    #kafx particles as fill. If it can be inside a layer.. it can be a fill. And i think an outline too. #python #qt

  • Post #3307744

    #kafx Video as fill (a layer actually). Refactor on transforms, makes it easy to have a texture that remains unaffected even after transform. No distortion. #python #qt

  • Post #3307743

    #kafx yup, can use particles at outlines. I love #qt (and #python )

  • Post #3307742

    #kafx3 added support for spacing. outline style. and so much more. spacing is mostly for lines though. looks like a zoom but it&amp;#39;s spacing. #python #qt #touhou #cool_create

  • Post #3307741

    #kafx #touhou Cool&amp;amp;Create - Locked Girl Subs and karaoke with KAFX(3) (#python + #qt6 ) So, by testing features i ended up finishing an fx. It ended up having a ton of features. Much more involved than planned, but i like it. also one of my favorite songs. https://www.youtube.com/watch?v=w5-8TMo9Ou4 also i&amp;#39;ve fixed a ton of bugs, and added several more features. including spacing, word alignment, particles from images, border style, and much more. https://codeberg.org/jero...

  • Post #3307740

    #kafx3 Lol, i drifted into doing stuff with the &amp;quot;shader&amp;quot; object and interpolators. * Made a function to print interpolators to screen. with animation, greyscale, shape and others. can be used to debug functions too. * added A BUNCH of wrapper interpolators (a new concept). that allows to manipulate interpolators to create new ones. E.g. mirroring, flipping, reversing, repeating, and others. #python #qt

  • Post #3307739

    #kafx3 * Added per character event. * fixed a few things on the ass importer. #python #qt

  • Post #3307738

    #kafx3 I&amp;#39;ve ported a fire shader. Now i can compose and use it as i want. Even as layer, text fill or border, composed, etc. The drawable by function makes it super easy to port shaders (it&amp;#39;s one of the motivations). And, by design, it works multithreaded. Ive also adde a bunch of hlsl like stuff, like mix and dot. #python #qt

  • Post #3307737

    #kafx3 I&amp;#39;ve now ported a cloud shader. Quite expensive, but fun. Hard to see with Suika strobing there, but. Also added a ton of glsl-like functions. #python #qt

  • Post #3307736

    #kafx3 Fixed the system for chaining words and chars. Added a couple new events. E.g. Now a word can remain changed after it is done. Also that chain effect on line in. #python #qt

  • Post #3307735

    #kafx3 Added an image sequence drawable. Only 3 lines to use it. Supports looping or not, fps control. Loads anything a qimage loads (png, jpg, maybe svg). Can do anything the image drawable can. Like blending mode, transform (scale, pos, rotation, shear, offset, etc). Can be used as a brush (from a layer). Very fast and multithread. #python #qt

  • Post #3307734

    #kafx3 Nice improves to the shader drawable. Fixed the pixel size now is sharper. Added a way to change the pixel stepping (kinda like resolution). Improves speed a ton. Also added variable rate shading with ordered dither / Bayer matrix, which also improves performance without much visible difference (not in the vid). Sorry the base vid makes it hard to see, alpha is too low too. #python #qt

  • Post #3307733

    #kafx3 Doing tests with LucentWish. Adde audio module to get audio info yey (not perfect yet). A ton of refactors Added a DPath which is better than the shapes. Pd: decided to drop ibuki. #python #qt

  • Post #3307732

    #LifeDev #DevLog 29 * Pass 03 Chapter 01 Video https://youtu.be/9tyTXHmzzDo Text https://store.steampowered.com/news/app/2450230/view/692011879680181497 Steam https://s.team/a/2450230 Patreon https://www.patreon.com/c/jerobarraco #CPTSD #IndieDev #GameDev #SoloDev #UE5 #Linux #UnrealEngine #MadeWithUnreal