Jankette
jankette@app.wafrn.net
<p>A transfem gamedev with a lot of opinions about game design and how intentionality in design is one of the most important things. OK no, listen. So you don't just take the best "mechanics" from a game and replicate them in your new title, they need to serve a purpose. For example, farming in havrestella, it takes almost no time in the day to do the crop farming, and you earn a good return on all produce. Compared to stardew where before you get set up with automation tending to your crop and animal farm can take a whole 1/3rd of the day making getting other chores done around the valley a challenge that requires planning. Harvestella instead just let's you be done within a few "minutes" of starting the day, letting you spend a lot more time gathering from nodes or doing quests, makin
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