Elektrine lite

← Feed

Hypnic Jerk

hypnicjerk@mastodon.gamedev.place

<p>Developing an ice sliding puzzle adventure: John, Heaven Beyond</p>

Posts

  • Post #3149989

    Every good cave system needs a mysterious gold mine. #Aseprite

  • Post #3149988

    New puzzle mechanic: put the broken monkey statues back together! #GodotEngine #SoloDev #GameDev #Puzzle

  • Post #3149987

    Made a replacement engine splash screen to fit in with my GBC-inspired pixel art style. Download from Itch, licensed CC0, do what you want with it! https://hypnic-jerk.itch.io/godot-pixel-splash #GodotEngine #Aseprite #CC0

  • Post #3149986

    After a big long refactor, back to the fun part: building new features. We now have a message box. #GodotEngine #Godot #GameDev

  • Post #3149985

    New demo focusing on the new mine zone mechanics, along with some hidden stuff. https://hypnic-jerk.itch.io/slips #GodotEngine #puzzle #trailer

  • Post #3149984

    Refreshed menu with multi-floor map, book grid, controller support, and button remapping. #GodotEngine #IndieDev #GameDev #GUI

  • Post #3149983

    The caves get lonely. If you&amp;#39;re lucky, you might find someone to chat to. #GodotEngine #GameDev

  • Post #3149982

    Biblically accurate dogs.

  • Post #3149981

    Steam page up https://store.steampowered.com/app/2920530/John_Heaven_Beyond/

  • Post #3149980

    Things getting Steamy. #SteamDeck #GodotEngine #GameDev #IndieDev

  • Post #3149979

    A week programming tool scripts feels somewhat like procrastination, but automating repetitive tasks has made the development process a lot more enjoyable. Even if the tool scripts now have the most complex code in the project by a long way. #GodotEngine #IndieDev #GameDev #Godot

  • Post #3149978

    Needed a more robust way to test the game than toggling exported variables, so I built a simple dev console. Quake-style, because everyone knows that&amp;#39;s the best one. #GameDev #IndieDev #Puzzle #PixelArt #GodotEngine