Hypnic Jerk
hypnicjerk@mastodon.gamedev.place
<p>Developing an ice sliding puzzle adventure: John, Heaven Beyond</p>
Posts
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Post #3149989
Every good cave system needs a mysterious gold mine. #Aseprite
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Post #3149988
New puzzle mechanic: put the broken monkey statues back together! #GodotEngine #SoloDev #GameDev #Puzzle
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Post #3149987
Made a replacement engine splash screen to fit in with my GBC-inspired pixel art style. Download from Itch, licensed CC0, do what you want with it! https://hypnic-jerk.itch.io/godot-pixel-splash #GodotEngine #Aseprite #CC0
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Post #3149986
After a big long refactor, back to the fun part: building new features. We now have a message box. #GodotEngine #Godot #GameDev
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Post #3149985
New demo focusing on the new mine zone mechanics, along with some hidden stuff. https://hypnic-jerk.itch.io/slips #GodotEngine #puzzle #trailer
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Post #3149984
Refreshed menu with multi-floor map, book grid, controller support, and button remapping. #GodotEngine #IndieDev #GameDev #GUI
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Post #3149983
The caves get lonely. If you&#39;re lucky, you might find someone to chat to. #GodotEngine #GameDev
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Post #3149982
Biblically accurate dogs.
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Post #3149981
Steam page up https://store.steampowered.com/app/2920530/John_Heaven_Beyond/
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Post #3149980
Things getting Steamy. #SteamDeck #GodotEngine #GameDev #IndieDev
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Post #3149979
A week programming tool scripts feels somewhat like procrastination, but automating repetitive tasks has made the development process a lot more enjoyable. Even if the tool scripts now have the most complex code in the project by a long way. #GodotEngine #IndieDev #GameDev #Godot
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Post #3149978
Needed a more robust way to test the game than toggling exported variables, so I built a simple dev console. Quake-style, because everyone knows that&#39;s the best one. #GameDev #IndieDev #Puzzle #PixelArt #GodotEngine