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havchr 🏳️‍🌈

havchr@mastodon.gamedev.place

<p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> that mostly creates stuff that is not up to par, but sometimes makes something worthwhile. Love 90&#39;s <a href="https://mastodon.gamedev.place/tags/rave" class="mention hashtag" rel="tag">#<span>rave</span></a> piano riffs, making <a href="https://mastodon.gamedev.place/tags/food" class="mention hashtag" rel="tag">#<span>food</span></a>, <a href="https://mastodon.gamedev.place/tags/soccer" class="mention hashtag" rel="tag">#<span>soccer</span></a> and all that jazz. <a href="https://mastodon.gamedev.place/tags/unfocused" class="mention hashtag" rel="tag">#<span>unfocused</span></a> <a href="https://mastodon.gamedev.place/tags/scrollbaby" class="mention hashtag" rel="tag">#

Posts

  • Post #3075650

    RE: https://oslo.town/@havchr/116261020783337702 TLDR , from my norwegian account - new Norwegian house music and old classic norwegian house music.

  • Post #3075649

    I am trying to debug a procedural corner I have painted myself in.. I have two paths, a runtime path, and an offline path. The offline path lets me run the proc-gen-algorithm without playing the game, seeing what level parts should be picked, and iterating quickly on tunings etc. The problem is - when these paths diverge in ways that drift in terms of consumption of random numbers - then it is no longer possble to replicate things. I have create a system where I can add &amp;quot;Driftmarkers&am...

  • Post #3075648

    Our game has had 7 nominations and no wins, even the very specific «best game set in New York» 😂. Mostly bummed out that no norwegian game press bothered to review it, but - just got to use that annoyance as fuel to make a better next game! 👹- people on appstore seem to like it though. 8000 reviews at 4.9 🙏

  • Post #3075647

    Beklager til alle, jeg tok ut grillen i går og kjørte på med en optimistpølse. Jinxa hele dritten. #oslo