ghettobastler
ghettobastler@mastodon.art
<p>I make things and make things do things<br />25% of Marave Goyave</p><p><a href="https://mastodon.art/tags/hacker" class="mention hashtag" rel="tag">#<span>hacker</span></a> <a href="https://mastodon.art/tags/tinkerer" class="mention hashtag" rel="tag">#<span>tinkerer</span></a> <a href="https://mastodon.art/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a></p><p>old account: ghettobastler@fosstodon.org</p>
Posts
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Post #2301539
JOULE THIEF is out! You can play it here: https://ghettobastler.itch.io/joule-thief The cart is also available on the Lexaloffle BBS: https://www.lexaloffle.com/bbs/?tid=155448 I hope you enjoy playing it as much as I did making it! #pico8 #gamedev
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Post #1882729
Finally added directional bumps. This will definitely need to be put on a cooldown #pico8 #gamedev
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Post #1877537
Starting to experiment with colors and effects #pico8 #gamedev
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Post #497582
My main way of controlling difficulty was through the game speed. But at one point it becomes impossible to avoid oncoming cars. So I&#39;m adding a &quot;hard mode&quot; to the different hazards. For instance, having a train of cars rushing from behind you instead of just one. #pico8 #gamedev
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Post #324055
Slight improvement: clearing all cars when the meter is full. I think it gives some breathing room, but the player don&#39;t have that much control on when it gets triggered (on the other hand I&#39;m not sure there is a reason not to use it). #pico8 #gamedev