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ghettobastler

ghettobastler@mastodon.art

<p>I make things and make things do things<br />25% of Marave Goyave</p><p><a href="https://mastodon.art/tags/hacker" class="mention hashtag" rel="tag">#<span>hacker</span></a> <a href="https://mastodon.art/tags/tinkerer" class="mention hashtag" rel="tag">#<span>tinkerer</span></a> <a href="https://mastodon.art/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a></p><p>old account: ghettobastler@fosstodon.org</p>

Posts

  • Post #2301539

    JOULE THIEF is out! You can play it here: https://ghettobastler.itch.io/joule-thief The cart is also available on the Lexaloffle BBS: https://www.lexaloffle.com/bbs/?tid=155448 I hope you enjoy playing it as much as I did making it! #pico8 #gamedev

  • Post #1882729

    Finally added directional bumps. This will definitely need to be put on a cooldown #pico8 #gamedev

  • Post #1877537

    Starting to experiment with colors and effects #pico8 #gamedev

  • Post #497582

    My main way of controlling difficulty was through the game speed. But at one point it becomes impossible to avoid oncoming cars. So I&amp;#39;m adding a &amp;quot;hard mode&amp;quot; to the different hazards. For instance, having a train of cars rushing from behind you instead of just one. #pico8 #gamedev

  • Post #324055

    Slight improvement: clearing all cars when the meter is full. I think it gives some breathing room, but the player don&amp;#39;t have that much control on when it gets triggered (on the other hand I&amp;#39;m not sure there is a reason not to use it). #pico8 #gamedev