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fysx

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  • Post #2951217

    Working on a custom animation engine #Blendalot for #Godot. Blend tree evaluation runtime and editing okay for now so currently I'm focusing on the state machine editor. As of today I can create messy state machine graphs! Rejoice! #screenshotsaturday

  • Post #2951216

    On my way home from #godotcon26 full of inspiration and new ideas. Some of the highlights were the talks by Bart Wilminik on LODs and trees https://talks.godotengine.org/godotcon-ams-2026/speaker/QUGVD8/ both informative and highly delightful!