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Froyok

froyok@mastodon.gamedev.place

<p>Aka Lady Bloom.</p><p>Principal Product manager on Substance 3D Painter :substance:, but stay up at night to fiddle with shader stuff. </p><p>Speaking French/English.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="tag">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/art" class="mention hashtag" rel="tag">#<span>art</span></a> <a href="https://mastodon.gamedev.place/tags/unrealengine" class="mention hashtag" rel="tag">#<span>unrealengine</span></a> <a href="https://mastodon.gamedev.place/tags/substance" class="mention hashtag" rel="tag">#<span>substance</span></a> <a href="https://mastodon.gamedev.place/tags/opengl" class="mention hashtag" rel="tag">#<span>opengl</span></a></p><p>nobot</p>

Posts

  • View post

    The comparison videos going around with the DLSS 5 dlls are making me sad. Plenty of folks being impressed about it, but all I see is a fancy highpass filter that sharper the image and kills anything but midtones.

  • View post

    @landelare It&amp;#39;s not new trend anyway, just need to look at memes of modders and HD texture pack for example. :)

  • View post

    So, I finally gave in and decided to get a new laptop to be able to program when I&amp;#39;m on the couch. I went with a used Apple M1 because I wanted to get Linux. Got it at a very nice price given it as 16GB of RAM and 1TB of space !