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frankiezafe@mastodon.gamedev.place

<p>algorithmician in <a href="https://mastodon.gamedev.place/tags/bxls" class="mention hashtag" rel="tag">#<span>bxls</span></a> - fan of <a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="tag">#<span>godot</span></a> since 2018, lead dev in <a href="https://mastodon.gamedev.place/tags/unreal" class="mention hashtag" rel="tag">#<span>unreal</span></a> 23/26, now back to godot!<br />working <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@polymorphcool" class="u-url mention">@<span>polymorphcool</span></a></span></p>

Posts

  • Post #2944756

    starting to work on an IK system for the feet, controlled by animations for a #character. first result are ok, just a bit weird to move the whole armature and not just the hips to ensure foot contact (i didn&amp;#39;t find a way to copy the transform of a #node3d onto a specific bone) #indiedev #locomotion #godot #dev #raycasting #math #makhana

  • Post #2944755

    #b3d is nothing alike what i used 5 years ago regarding video editing! it just takes the time to setup a UI that makes it easy to work, including running #python on every frame #editing #video #libre #tool #ui

  • Post #2711251

    first draft of a #material with custom #fog distance, colors and light reaction, interpolating from a classical textured material #godotengine #shader #depth #glsl

  • Post #2711250

    simple hierarchical system to animate attached items (the yellow balls): the first item is attached to a bone, all the other ones keep the distance with the previous one #gdscript #animation #indiedev #procedural #godotengine #makhana

  • Post #2711249

    playing with backbuffer and backcamera in #shader #editor #app float _reinjection = 0.3;

  • Post #2711248

    same #shader than previous one float _reinjection = 0.65;

  • Post #2711247

    @Yakkafo Good luck to &amp;quot;Beware of the cartographer&amp;quot;, in official competition @ #AMaze2026! #indiedev #TohuBohuGames #2d