forrestthewoods
forrestthewoods@mastodon.gamedev.place
<p>I used to make video games. Currently working in XR Research.</p>
Posts
-
Post #4448049
Question: Do any/many video games use QUIC or does everyone still roll their own custom reliable UDP?
-
Post #4448048
Any PE+PDB experts? I&#39;m trying to map disassembled call instructions to their PDB defintion. I&#39;ve got code that finds calls for a given file/line. But I can&#39;t get the function address to correlate with PDB data. RVA/SectionOffsets are ballpark but off. For example: .text has a virtual address of 69632 The call target address is 75717 But according to the PDB the function lives at 72112 or section offset 2480. Been chipping at this for many hours. Missing something :(...
-
Post #4448047
Maybe unpopular opinion: I wish Mastadon had an “algorithm”. I struggle to find content here I wish to engage with. Maybe unpopular opinion 2: I want a local LLM to classify content and filter out all things even vaguely political/culture war. Following accounts is hard because people post a variety of content! Many posters I want to block half their posts and see the other half!
-
Post #4448046
I made a VSCode extension that uses PDBs to provide GotoDefinition intellisense support. Verified to work with Jai, C++, Rust, Zig, Odin, and Nim. Should work with *any* compiled language that makes PDBs. Blog Post: https://www.forrestthewoods.com/blog/language-server-protocol-from-debug-symbols/ Extension: https://marketplace.visualstudio.com/items?itemName=ForrestTheWoods.fts-lsp-pdb