Rik Cabanier
cabanier@arvr.social
<p>Rik Cabanier is an engineer working on WebXR for the Quest browser at Meta.<br />He lives in Seattle with his wife, two sons and daughter.</p>
Posts
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Post #2800337
@AmeliaBR @joshtumath I don&#39;t work for Adobe anymore. You can try to reach out to @dirkschulze on X
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Post #2800336
@AmeliaBR @famulimas @castastrophe @joshtumath Mesh gradients go through a pass to convert them to more patches so the resulting gradient looks smoother. How the patches are drawn is defined by the PDF spec; although I do believe that the backside color of the patches is undefined.
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Post #2800335
@toji I added support for unbounded spaces to Quest&#39;s browser. What should happen to local-floor if I walk to another floor in my house?
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Post #2800334
@tojiro I didn&#39;t implement it yet, but OpenXR will send an event when you get closer to another guardian boundary. My worry is that people are just going to add &#39;unbounded&#39; and are not prepared for when this space reset happens. I should populate the transform parameter of the reset event so well behaved experiences could compensate. I don&#39;t think that&#39;s implemented at the moment.
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Post #2800333
@tojiro As for switching between spaces, no, you couldn&#39;t leave the original guardian boundary until now.
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Post #2800332
@tojiro In AR, people expect that things stick to the real world. I guess that&#39;s already broken if the user holds down the Oculus/Meta button
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Post #2800331
@tojiro I don&#39;t think that will work. By the time the event is generated, the coordinate space is already changed.
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Post #2800330
@msub2 Welcome!
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Post #2800329
@mpesce @admin it’s not that much work to keep it running since we don’t have that many subscribers. I need to update to a new release though. I’ve been putting it off because it seems risky.
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Post #2800328
@rvdleun quest browser supports body tracking as an experiment. The API is very similar to hands.
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Post #2800327
Quest Browser 36.2 adds support for unbounded spaces. You can now make WebXR experiences that are bigger than your guardian space.
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Post #2800326
@lvk you can now walk outside the guardian boundary. Previously the scene would stop rendering once you stepped outside the area you set up.
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Post #2800325
@bohlin yes, that is it. Also your experience must be AR.
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Post #2800324
@drcaberry @admin @mpesce I have no plans to disband this server
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Post #2800323
@candle Thanks for reaching out! We spoke offline and not everyone was on v39. Hopefully that will resolve your problem