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Rik Cabanier

cabanier@arvr.social

<p>Rik Cabanier is an engineer working on WebXR for the Quest browser at Meta.<br />He lives in Seattle with his wife, two sons and daughter.</p>

Posts

  • Post #2800337

    @AmeliaBR @joshtumath I don&amp;#39;t work for Adobe anymore. You can try to reach out to @dirkschulze on X

  • Post #2800336

    @AmeliaBR @famulimas @castastrophe @joshtumath Mesh gradients go through a pass to convert them to more patches so the resulting gradient looks smoother. How the patches are drawn is defined by the PDF spec; although I do believe that the backside color of the patches is undefined.

  • Post #2800335

    @toji I added support for unbounded spaces to Quest&amp;#39;s browser. What should happen to local-floor if I walk to another floor in my house?

  • Post #2800334

    @tojiro I didn&amp;#39;t implement it yet, but OpenXR will send an event when you get closer to another guardian boundary. My worry is that people are just going to add &amp;#39;unbounded&amp;#39; and are not prepared for when this space reset happens. I should populate the transform parameter of the reset event so well behaved experiences could compensate. I don&amp;#39;t think that&amp;#39;s implemented at the moment.

  • Post #2800333

    @tojiro As for switching between spaces, no, you couldn&amp;#39;t leave the original guardian boundary until now.

  • Post #2800332

    @tojiro In AR, people expect that things stick to the real world. I guess that&amp;#39;s already broken if the user holds down the Oculus/Meta button

  • Post #2800331

    @tojiro I don&amp;#39;t think that will work. By the time the event is generated, the coordinate space is already changed.

  • Post #2800330

    @msub2 Welcome!

  • Post #2800329

    @mpesce @admin it’s not that much work to keep it running since we don’t have that many subscribers. I need to update to a new release though. I’ve been putting it off because it seems risky.

  • Post #2800328

    @rvdleun quest browser supports body tracking as an experiment. The API is very similar to hands.

  • Post #2800327

    Quest Browser 36.2 adds support for unbounded spaces. You can now make WebXR experiences that are bigger than your guardian space.

  • Post #2800326

    @lvk you can now walk outside the guardian boundary. Previously the scene would stop rendering once you stepped outside the area you set up.

  • Post #2800325

    @bohlin yes, that is it. Also your experience must be AR.

  • Post #2800324

    @drcaberry @admin @mpesce I have no plans to disband this server

  • Post #2800323

    @candle Thanks for reaching out! We spoke offline and not everyone was on v39. Hopefully that will resolve your problem