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BD103

bd103@hachyderm.io

<p>Hi! I&#39;m a hobby developer who works on the Bevy game engine, written in Rust. I&#39;m currently building the Bevy Linter and CLI. Feel free to reach out! (he / him)</p>

Posts

  • Post #944810

    Hello everyone! I&amp;#39;m thrilled to announce the second release of the alpha Bevy CLI, a command-line tool hacked on by the Bevy CLI working group that streamlines work on projects using the Bevy game engine (https://bevy.org). This release includes key improvements such as: - Automatically configuring the correct getrandom backend when building a project for the web - Easily listing and installing specific versions of the Bevy Linter - Unstable support for enabling web multi-threading, use...

  • Post #944806

    Hashing is pretty useful! Here&amp;#39;s a short cheat-sheet I made on how to do it in Rust: https://bd103.github.io/blog/2025-11-10-rust-hashing-cheat-sheet/ #rust #rustlang

  • Post #944802

    Hi friends! Quick update: v0.5.0 of the #bevy linter is out now, coming with support for Bevy 0.17. Check it out! https://github.com/TheBevyFlock/bevy_cli/releases/tag/lint-v0.5.0

  • Post #944799

    I&amp;#39;ve been learning Swift recently, and I&amp;#39;m honestly surprised by how similar it is to Kotlin! Both have the feature where, when passing a closure as a final argument to a function, you can place the closure after the function call to get a DSL-like effect. Beyond that, they also have getters and setters that masquerade as plain variables, really good support for nullable types, and what seems to be a similar approach to concurrency through tasks. #swift #kotlin #programming