Andreas Scholl (Zeronine)
andreasscholl@mastodon.gamedev.place
<p>Games, Programming & RE<br />Burning Rangers Tribute Demo: <a href="http://bit.ly/3mWWpn2" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">http://</span><span class="">bit.ly/3mWWpn2</span><span class="invisible"></span></a><br />Zeronine/Quadlite</p><p>I recently was involved in X-Out: Resurfaced and Rainbow Cotton for modern platforms.</p>
Posts
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Post #2841862
@psychicparrot42 I think it a great idea to use whatever engine or tool suits your needs. You can optimize more when you build your own stuff. However its also always switching between gameplay and highlevel.code and the low level engine stuff. For example you want to implement a gameplay feature and there is a problem with the low level code so you have to fix that first 😅