Elektrine lite

← Feed

Alice GG

alicegg@hachyderm.io

<p>Indie games producer @ <a href="https://tsukumogami.software" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">tsukumogami.software</span><span class="invisible"></span></a>. JRPG addict. Open-source software advocate. Used to work in tech but got better.</p><p>Check out our next game, Paradox Tower: <a href="https://s.team/a/4142360" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">https://</span><span class="">s.team/a/4142360</span><span class="invisible"></span></a></p>

Posts

  • Post #2850716

    Some doodling practice, reference is a frame from the movie Sirāt (2025) #pixelart

  • Post #2850714

    Dead code always annoys me so much because it sends me on false trails when I search a codebase. I&amp;#39;m glad that it&amp;#39;s easy to find and clean it up in Go with the deadcode utility #golang

  • Post #2850708

    Me whenever I open the orange website

  • Post #2850707

    Just discovered perkins, it&amp;#39;s a pixel art editor made in Go that runs in terminal mode: https://github.com/Mr-Robot-err-404/perkins While it&amp;#39;s definitely not going to replace aseprite, I gotta say I really like how neat it looks #golang #pixelart

  • Post #2850705

    I don&amp;#39;t know who implemented this weather algorithm but they need to get their shit together. It was 13C two days ago, now it&amp;#39;s 30 This is terribly unrealistic

  • Post #2850704

    The gaming landscape for kids is a bit bleak right now. It&amp;#39;s like you either convince your parents to fork 500€ for a switch 2 and then 80€ per game, or you end up developping a gambling addiction with Roblox Maybe ubisoft should bring back Rayman. I&amp;#39;m sure that would fix everything

  • Post #2672666

    Love it when I just want to get something done quickly and end up having to troubleshoot python dependencies cancer

  • Post #2672665

    I like chronological timelines a lot more than engagement algos. But I still wish someone would make an algorithm that makes sure I don’t miss posts from people who only post once a month

  • Post #2672663

    Got a recruiter email asking me &amp;quot;how many lines of code did you write in your career&amp;quot;. Are people really expected to count them nowadays?

  • Post #2672662

    Least confusing variable name ever 🧠

  • Post #2672661

    A good tip for open source devs: give abstract names to projects. You never really know how people are going to use something 6 months after release

  • Post #2672660

  • Post #2672651

    Today I realized that to properly disable password auth on servers you need to modify both `/etc/ssh/sshd_config` AND `/etc/ssh/sshd_config.d/50-cloud-init.conf` otherwise it still stays enabled #cybersecurity #linux

  • Post #2672650

    Started a new sketchbook to grind ✏️

  • Post #2672648

    Some progress on my kage shader tool: it now support using textures and complex uniform types like arrays! #golang #gamedev #ebiten

  • Post #2672647

    &amp;quot;The error most commonly made by novice investigators of bullshit is to confuse it with simple falsehood. Falsehood, while incorrect, still possesses a relationship, however distorted, to an intended truth. Bullshit, on the other hand, operates in a vacuum entirely of its own devising.&amp;quot; - Karl Pumpernickel, On the Refractory Nature of Meaningless Aggregates, 1888 https://www.halupedia.com/bullshit

  • Post #2672646

    I&amp;#39;ve finished working on my Ebitengine shader CLI for now. You can try it with `go install github.com/Tsukumogami-Software/luluka@v1.0.0` And the source code is on GitHub: https://github.com/Tsukumogami-Software/luluka

  • Post #2672645

    I finished Ys 8 and I&amp;#39;m glad I managed to get the true end because I was unaware it required a certain amount of reputation for most of the game. Still had to grind the raids quite a bit to make up for the side quests I missed I can&amp;#39;t even be mad at the devs for that when we decided to hide the true end of Dice &amp;#39;n Goblins behind a bunch of easy to miss side content

  • Post #2265182

    Cool open-source project I discovered this morning: mvm is an interpreter for #Golang that compiles to bytecode One of its big perks is making debugging easy with a trap() function that stops your program and drops you into an interactive prompt https://github.com/mvm-sh/mvm