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Alice I. Cecile

alice_i_cecile@mastodon.gamedev.place

<p>Full-time engine dev for Bevy: an open source Rust game engine.</p><p>I design games, make all manner of things, and was once a plant ecologist. Dreaming of a transhumanist, solarpunk future.</p>

Posts

  • Post #2454712

    Today&amp;#39;s work for @bevy: create a revised design doc for a first-party entity inspector. I&amp;#39;m happy with the front-end/back-end architecture split, and we&amp;#39;re ready to start polishing and upstreaming it incrementally. Writing really helps me think; I&amp;#39;m glad I took the time to do this today. I&amp;#39;d love feedback on it over at: https://hackmd.io/tj99FqRITOGj1j2tuP2EAA?view P.S. There&amp;#39;s a &amp;quot;how does this fit into our editor plans&amp;quot; sectio...

  • Post #1183339

    Another Monday, another #bevymergetrain! Follow along for 17 heart-warming stories of #opensource contributions, considerations and #rustlang trivia! 16 community-approved PRs to get through today: take a look? https://gist.github.com/alice-i-cecile/113def70bfa7465b3521cfb456dd5770

  • Post #1183338

    Francois and I are hosting a #bevy workshop at RustWeek 2026 again this year! This time, we&amp;#39;re going to try a different approach to teaching: handing new-ish users a working game and encouraging them to explore and modify it. I&amp;#39;ve been working on this project for a while, and it&amp;#39;s finally ready to share with the public for beta-testing. Take a gander at the Github Repo (https://github.com/alice-i-cecile/bevy-match-3/tree/master): this should still be an interesting and e...

  • Post #1183337

    Despite merging aggressively yesterday (like 20 PRs!) to prepare for Bevy&amp;#39;s 0.19 release, the #bevymergetrain cannot, will not be stopped. In the 24 hours since I did that, the community has approved 10 new open source Rust PRs. Grab a beverage (a #bevy ?) and chill with me as we work through them: https://gist.github.com/alice-i-cecile/730e9b2f3b3894a008854ad1ca806c87

  • Post #1032358

    One day only: the first official Bavy Jam! Test main, muck around with bsn!, experience a world without rules. Also: RATS! https://itch.io/jam/bavy-jam-1

  • Post #944808

    A cozy #bevymergetrain this week: https://bsky.app/profile/did:plc:fjg6pzaigjmfpsfnbyp6m5oc/post/3m3nt5hno7k2g Naming conventions (abbreviations are bad!), bug fixes, code organization and dynamic types in Rust code!

  • Post #944803

    Hi #bevy ! We&amp;#39;re looking to apply for Google Summer of Code 2026, to help teach and train students and those new to #opensource. Have a project idea that you&amp;#39;d like to mentor? Interested in being a mentor in general? Sign up here! https://docs.google.com/spreadsheets/d/1ehuIyy32z1CDBpdSaYLEUCT3J3EOiV7v5eRcNVGMEVQ Applications open on January 19th, so we&amp;#39;d like to get this set up this week :)

  • Post #741464

    Hi #bevy ! It&amp;#39;s time for your weekly #bevymergetrain :D Nom-nom-nom: gobble up 8 PRs worth of #rust #gamedev goodness, as we go over the work that the community thinks is ready to merge: https://gist.github.com/alice-i-cecile/72b9ac24f1b782520da7480016375acd Largely fixes today, but some nice chatter about dueling solutions, work that I helped with and why panics are bad actually.

  • Post #741460

    Hi #bevy! Want to hang out at #rustweek in May? We&amp;#39;re gathering a list of folks for socialization and unconf planning purposes! If last year is any judge, it should be a lot of fun: bikes, food, hacking, writing docs, pestering upstream :3 Fill in the spreadsheet: https://docs.google.com/spreadsheets/d/1-WJWlTquuSyzxfsyG1WeiJVpf_tjSyDrFDOchKLwZ2M/edit?gid=0#gid=0

  • Post #741459

    A new Rust language design post from boxy (my ???): https://www.boxyuwu.blog/posts/an-incoherent-rust/ This is a complex topic, and as the post itself says, it is a bit &amp;quot;lacking in smallness&amp;quot;. 100% worth digging into though if you&amp;#39;re interested in #rust or the theory of programming language design. TL;DR: coherence (which is responsible for the orphan rule about trait impls) causes problems with ecosystem lock-in. If we introduce the idea of named trait impls we might...

  • Post #741457

    This week, on the #bevymergetrain: async web tasks! text input! gnarly unsafe #rust ECS internals! bevy_infinite_grid! project management considerations! Thanks again to all of our lovely contributors: both authors and reviewers. We couldn&amp;#39;t make #bevy without you. https://gist.github.com/alice-i-cecile/2af4da878075d38036fed09007d3265a#file-bevy-merge-train-2026-03-23-md