David Stark
Zarkonnen@mastodon.social
<p>I make games about bad things happening to tiny simulated people. He/him.</p>
Posts
- Post #3952813
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Post #1782634
Looking to talk to a writer/cultural sensitivity reader from Mexico or with a Mexican background on how to construct an alternate-history cyberpunk Mexico that&#39;s interesting and complex without stepping on half a dozen rakes. Paid.
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Post #1765348
Pseudo-Aristotle is to Aristotle like pseudoscorpions are to scorpions: A more rounded body shape and no stinging tail.
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Post #1765347
Opinion: If your fictional aliens aren&#39;t at least as weird as Earth insects, they&#39;re not weird enough =&gt; https://zarkonnen.com/xenobiology
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Post #1765346
I made a small game called &quot;The Pelican&quot; over the last few days. It&#39;s interactive fiction about hiding in a 19th century harbor town, waiting for a ship to arrive. It&#39;s more of an existential mood piece than a game you can progress in or win. =&gt; https://zarkonnen.itch.io/the-pelican
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Post #1765345
Our upcoming #gamedev / biz conference in Zurich is looking for speakers: We’re opening submissions for talks, panels and workshops on Oct 8 – 9, 2026! Two tracks: Dev Day (design, programming, art, production) Business Day (publishing, funding, marketing) =&gt; https://forms.gle/MzDPmabXNF6Hduzt6
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Post #1765344
If only there had been a super-popular series of children&#39;s books where the central villain was motivated by an abject fear of death to usher in an era of fascism. Wouldn&#39;t that have been really enlightening for our present situation? Oh well.
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Post #1765343
Very seriously working on the narrative design of Biomechanoid Repair Shop.
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Post #1765340
Obscure thought of the day that requires you&#39;re both a military history and a games history nerd: StarCraft is to Dominion Storm as the F-15 Eagle is to the MiG-25 Foxbat