Ellie (migrated for summer)
SehrLesbisch@chaos.social
<p>Vor Gebrauch schütteln | Shake before use.</p><p>new account is at<br /><span class="h-card" translate="no"><a href="https://thebleakest.link/@roughling" class="u-url mention">@<span>roughling</span></a></span></p>
Posts
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Post #2811044
learned about subdivisions and the crease tool in blender, tried it out an got a shot of a little old thing called &#39;hope&#39; for my cosplay
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Post #2811043
hyperfocus until you suddenly have a fully smoothed and detailed armor plate model ready to 3d print tomorrow o.o
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Post #2811042
is there a reason why importing all the model files from monster hunter world (pc/ps4/xb1) gave me only the models and textures when importing the stuff from the 3ds games gave me normal maps in addition? is it possible they baked all of the detail into the textures alone?
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Post #2811041
so I have a problem picking out edges to crease and subdividing the mesh is *fun* in the same way that unfolding models in pepakura was
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Post #2811040
new account is set up \o/ @roughling