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Damian Yerrick

PinoBatch@peoplemaking.games

<p>Retro video game developer, specializing in NES and dabbling in other 8- and 16-bit platforms. he/him, searchable</p>

Posts

  • Post #2760732

    Once I let the user map keyboard and joystick presses to emulated buttons, save settings, and save SRAM, I called Family Size VM feature-complete. https://youtu.be/v9YBDkoBBlA #FamilySizeVM #emudev #NESdev #timelapse #emulator #joystick #MVP

  • Post #2760731

    I made a test ROM for the Oeka Kids drawing tablet for Famicom based on the description at NESdev Wiki. I had someone with a tablet try it. It didn&amp;#39;t work. The tablet&amp;#39;s slow microcontroller requires a lot of waiting in the read routine. The MCU turned out to be so slow that reading a pen position took 67 scanlines, or one-fourth of an NTSC frame. Neither Mesen nor FCEUX modeled this slowness. It took three revisions before I had a read routine I was happy with. All for a silly...

  • Post #2557563

    Sumit Khanna reports that the cost per gigabyte of memory for desktop computers has had no net improvement since 2009. The present RAM shortage has erased a decade and a half of gains. How do we get application developers to use more efficient frameworks? https://battlepenguin.com/tech/the-high-price-of-ram/ #dram #RAMShortage