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Jan Orszulik

JanOrszulik@mastodon.gamedev.place

<p>Developer of <a href="https://mastodon.gamedev.place/tags/Precursor" class="mention hashtag" rel="tag">#<span>Precursor</span></a> and <a href="https://mastodon.gamedev.place/tags/Modlab" class="mention hashtag" rel="tag">#<span>Modlab</span></a>. Freelancer working on various projects. <a href="http://patreon.com/RavensLab" target="_blank" rel="nofollow noopener" translate="no"><span class="invisible">http://</span><span class="">patreon.com/RavensLab</span><span class="invisible"></span></a></p>

Posts

  • Post #2489759

    As promised, sfx for plasma missiles. Whoosh on engine ignition got slightly more drowned than I&amp;#39;ve hoped but I will look into that later. Some parts of Phase plant setup in comments. #Sfx #Indiegame #gamedev

  • Post #2334900

    If you have a bad case of “tired of everything,” I can offer you a moment to watch the sunset and listen to the wind in the trees. #screenshotsaturday #pixelart #indiegame

  • Post #2052613

    Volume up. Originally made this set for slightly smaller explosions but it&amp;#39;s in general ballpark. Got robust system for variations as well for different type of energy sources, so next time we will look at (rather listen to) some alien tech warheads. #Precursor #indiegame #sfx

  • Post #984117

    Breaking: after hours of intense scientific research on Reddit and X, I’ve successfully updated the ingame representation of Earth to reflect the latest discoveries. #Indiegame #FlatEarthResearch #DoYourOwnResearch #WakeUp

  • Post #474439

    Watching time fly by as I implement a complex system intertwined with most of the existing ones. #Indiegame #gamedev #Precursor