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Jadus

Jadus_Developus@transfem.social

<p>A trans-fem <a href="https://transfem.social/tags/indiegamedev" rel="tag">#indiegamedev</a><span> who loves to experiment with all sorts of gameplay features.<br><br>Not exactly the best at chatting with people, please bear with me if my communication's off-par.<br><br>Anybody feel free to approach me if you think I'm worthy of your time, I'll do my damn best to make you feel welcome.</span></p>

Posts

  • Post #2995736

    Ok, so I have a bit of a problem when it comes to trying to make video games: Art. I have the systems, I have the game-juice, and music&#39;s on the way curtsy of mrko_gamedev after he&#39;s done with exams for the month (the creator of Metro Gravity). So, starting today, I&#39;m going to be fixing the problem of being artless. To do that, I&#39;ll be sketching random different things each-day on krita for around 6-10 minutes then posting the result here so I can feel accomplished for completing...

  • Post #2995735

    As for the first drawing practice session, this is what I came-up with (I&#39;ll very-much switch-over to using ink-scape to create vector-art for the next practice-session, I am not good at drawing free-handed): #art

  • Post #2995734

    Soo, steam controller 2&#39;s happening, and it&#39;s quite soon as well. (may 4th) It&#39;s very interesting with all of it&#39;s customizable bits and bops, and presents an interesting opportunity to me as a game-developer. A controller with grip sensors, grip buttons, track-pads, normal game-pad buttons as usual, and a gyro. There&#39;s quite a lot to use to map into in-game actions here, and a bunch of icons I should get to designing when I get to the art-pass phase of development later-on....

  • Post #1824282

    Well, hi there @wendythedruid@thistlenfern.org, not sure how ya found me, but I welcome you all-the-same.