Jadus
Jadus_Developus@transfem.social
<p>A trans-fem <a href="https://transfem.social/tags/indiegamedev" rel="tag">#indiegamedev</a><span> who loves to experiment with all sorts of gameplay features.<br><br>Not exactly the best at chatting with people, please bear with me if my communication's off-par.<br><br>Anybody feel free to approach me if you think I'm worthy of your time, I'll do my damn best to make you feel welcome.</span></p>
Posts
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Post #2995736
Ok, so I have a bit of a problem when it comes to trying to make video games: Art. I have the systems, I have the game-juice, and music's on the way curtsy of mrko_gamedev after he's done with exams for the month (the creator of Metro Gravity). So, starting today, I'm going to be fixing the problem of being artless. To do that, I'll be sketching random different things each-day on krita for around 6-10 minutes then posting the result here so I can feel accomplished for completing...
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Post #2995735
As for the first drawing practice session, this is what I came-up with (I'll very-much switch-over to using ink-scape to create vector-art for the next practice-session, I am not good at drawing free-handed): #art
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Post #2995734
Soo, steam controller 2's happening, and it's quite soon as well. (may 4th) It's very interesting with all of it's customizable bits and bops, and presents an interesting opportunity to me as a game-developer. A controller with grip sensors, grip buttons, track-pads, normal game-pad buttons as usual, and a gyro. There's quite a lot to use to map into in-game actions here, and a bunch of icons I should get to designing when I get to the art-pass phase of development later-on....
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Post #1824282
Well, hi there @wendythedruid@thistlenfern.org, not sure how ya found me, but I welcome you all-the-same.