GameFromScratch
GameFromScratch@mastodon.gamedev.place
<p>All the world of game development in one easy to digest place.</p>
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Today we are checking out the Prowl Game Engine. This awesome &quot;new-ish&quot; C# game engine includes both a Unity-like editor and a massive underlying and completely modular set of #gamedev frameworks, all under the MIT license. https://gamefromscratch.com/prowl-c-game-engine-preview/
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The awesome FREE* and open source 3D Substance-like texturing app ArmorPaint just hit a massive milestone - ArmorPaint 1.0! *It&#39;s free if you build it yourself, and in the video we walk step by step through the build process too. https://gamefromscratch.com/armorpaint-1-0-released/ #gamedev #indiedev
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Godot 4.8 Dev5 was just released and it comes with a much sought after feature - Texture Streaming! ...and a couple other new things too. https://gamefromscratch.com/godot-4-8-dev5-released/ #gamedev #indiedev #GodotEngine
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Unigine have just released Unigine 2.22 which continues to address one of Unigine&#39;s traditional weaknesses - Animation tools. They also confirmed the existence of (but didn&#39;t release) console support. https://gamefromscratch.com/unigine-2-22-released/ #gamedev #Indiedev
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Today we are checking out a very interesting to #gamedev project for the #GodotEngine. It&#39;s Gate - a high level GDScript superset that adds a TON of functionality to Godot scripting. Think TypeScript -&gt; JavaScript and you&#39;ve got Gate. https://gamefromscratch.com/gate-an-improved-gdscript/
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Today we check out VOID - An awesome new .NET/C# #gamedev framework. If you like XNA or MonoGame, you will feed immediately at home in the... VOID. Ok, I&#39;ll see myself out. https://gamefromscratch.com/void-net-2d-game-development-framework/
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C++ and C# have dominated as #gamedev programming languages for many years. There are a large number of &quot;new&quot; game friendly modern system level programming languages. So let&#39;s check them out! https://gamefromscratch.com/modern-game-programming-languages/
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Theres a very interesting new #Blender3d character bundle on Humble. Im thinking about covering for Monday morning. Any interest in a video? GFS supporting link - https://humblebundleinc.sjv.io/R0oJWg #gamedev
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Launched in 2025, Gotcha Gotcha Game&#39;s new #GodotEngine powered Action Game Maker was an intriguing new game engine... ...it also kinda sucked. Now, with the 2.0 beta... that&#39;s changing in a big way! https://gamefromscratch.com/action-game-maker-massive-2-0-beta/
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Gate, the awesome new GDScript superset programming language for #GodotEngine just got a massive 1.1 (and 1.1.1) patch adding unions, tuples, typed callables + more and fixing some of my biggest pain points. Drop the GitHub a star if you like it - https://github.com/Blade67/GATE
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Ever look at XNA/MonoGame/FNA and thought... I love this, but I just wish it was C++? If you said yes... meet CNA. It's XNA, but C++. https://gamefromscratch.com/cna-its-c-xna/ #gamedev #indiedev
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The Beef Programming language is an awesome #gamedev programming language - a hybrid of C# and C++. It does lack 3D support however... until now. Meet the Sedulous Engine... a free & open source free 3D game engine written in Beef! https://gamefromscratch.com/sedulous-engine-powered-by-beef/
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Today we check out an AWESOME, FREE & now MIT #opensource licensed automatic retopology tool - AutoRemesher 1.0. Available for Windows, Mac and Linux it makes retopology stupidly easy... and does pretty good while it's at it! https://gamefromscratch.com/autoremesher-free-open-source-retopology-tool/ #gamedev #indiedev
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One of the most important game engines in #gamedev history may be ending development! :( As part of the MASSIVE Xbox layoffs, it appears id Software have fired many - if not all - of the developers working on idTech. https://gamefromscratch.com/microsoft-fire-idtech-team-at-id-software/
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Big week for #GodotEngine - Two top 10 selling smash hits on the Steam store - Slay the Spire 2 developer Mega Crit increase their sponsorship for another year at the Platinum tier https://gamefromscratch.com/slay-the-spire-2-dev-mega-crit-sponsor-godot/ #gamedev #indiedev
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The awesome, free, cross-platform Defold game engine has made a major transition... into full glorious 3D! https://gamefromscratch.com/defold-is-now-a-full-3d-game-engine/ #gamedev #indiedev
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Project Falcon is an awesome new FREE 3D modeling application enabling incredibly easy hard surface model creation via Kitbashing. Created by... Autodesk! And yes, results can be used in #Blender3d and elsewhere! https://gamefromscratch.com/project-falcon-free-3d-kitbash-app-from-autodesk/ #gamedev #indiedev
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Earlier this week Blender announced Anthropic AI was joining as a corporate patron. To say this was divisive would be putting it mildly. A result of the fallout Blender CEO announced changes to the donation &amp; AI policy going forward. https://gamefromscratch.com/blender-x-anthropic-the-fallout/ #blender3d #gamedev
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The #GodotEngine recently released a report on popularity growth over the last few years... downloads, social media, jams &amp; more. We then take it one step deeper and look at Godot vs #UnrealEngine, #Unity3d and #GameMaker on Steam in 2026. https://gamefromscratch.com/godot-popularity-in-2026/ #gamedev #indiedev
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Well... here&#39;s an interesting one... It&#39;s Pyrite64. What&#39;s Pyrite 64? Basically its a Unity like game engine... for the Nintendo 64! It&#39;s a shockingly robust and awesome game engine. https://gamefromscratch.com/pyrite64-the-unity-like-nintendo-64-game-engine/ #gamedev #indiedev
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Today we check out an extension for #GodotEngine that really should be built-in, DebugDraw 3D. It makes visualization inside Godot stupidly easy. https://gamefromscratch.com/godot-debug-draw-3d-add-on/ #gamedev #indiedev
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Breaking up with Adobe keeps getting easier and easer! Now Lightroom, After Effects, Photoshop, Illustrator and more all have new FREE competitors! https://gamefromscratch.com/leaving-adobe-keeps-getting-easier/ #gamedev #indiedev
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The upcoming #GodotEngine 4.7 release has a major new feature... HDR or High Dynamic Range output support on Windows, Mac and Linux/BSD. We look at what this means and how to enable/use it. https://gamefromscratch.com/godot-4-7-gets-hdr-support/ #gamedev #indiedev
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Shadertoy has long been a massively important resource for #gamedev. It is THE place for shader development... It&#39;s also a bit long in the tooth and slow to develop... Enter FragCoord by @XorDev. Basically Shadertoy 2.0. https://gamefromscratch.com/fragcoord-xyz-shadertoy-2-0/
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After more than 7 years in development, the Rust powered 2D/3D game engine with a Unity-like editor - Fyrox - hit a major milestone... the release of Fyrox 1.0.0! https://gamefromscratch.com/after-7-years-of-development-fyrox-1-0-is-here/ #gamedev #indiedev #rustlang
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Rejoice Godotvians... the wait for Godot 4.7 is almost over. Today we take a sneak peak at the new features that arrived in #GodotEngine 4.7 Dev3 &amp; Dev4 such as viewport Vertex Snapping, UX improvements and more. https://gamefromscratch.com/godot-4-7-dev3-and-dev4-released/ #gamedev #indiedev
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EA have open sourced an amazing tool for HLSL &amp; GLSL shader development - ShaderToHuman. Think of it like printf() meets Dear ImGUI. A super easy and powerful tool for developing and debugging shaders! https://gamefromscratch.com/shadertohuman-shader-debugging-for-mere-mortals/ #gamedev #indiedev